English

Generative Texture Filtering

Computer Vision and Pattern Recognition 2026-04-22 v1

Abstract

We present a generative method for texture filtering, which exhibits surprisingly good performance and generalizability. Our core idea is to empower texture filtering by taking full advantage of the strong learned image prior of pre-trained generative models. To this end, we propose to fine-tune a pre-trained generative model via a two-stage strategy. Specifically, we first conduct supervised fine-tuning on a very small set of paired images, and then perform reinforcement fine-tuning on a large-scale unlabeled dataset under the guidance of a reward function that quantifies the quality of texture removal and structure preservation. Extensive experiments show that our method clearly outperforms previous methods, and is effective to deal with previously challenging cases. Our code is available at https://github.com/OnlyZZZZ/Generative_Texture_Filtering.

Keywords

Cite

@article{arxiv.2604.19039,
  title  = {Generative Texture Filtering},
  author = {Rongjia Zheng and Shangwei Huang and Lei Zhu and Wei-Shi Zheng and Qing Zhang},
  journal= {arXiv preprint arXiv:2604.19039},
  year   = {2026}
}

Comments

Accepted to SIGGRAPH 2026 conference track