Related papers: Generative Texture Filtering
This paper investigates a novel task of generating texture images from perceptual descriptions. Previous work on texture generation focused on either synthesis from examples or generation from procedural models. Generating textures from…
Gatys et al. recently demonstrated that deep networks can generate beautiful textures and stylized images from a single texture example. However, their methods requires a slow and memory-consuming optimization process. We propose here an…
Within the domain of texture classification, a lot of effort has been spent on local descriptors, leading to many powerful algorithms. However, preprocessing techniques have received much less attention despite their important potential for…
This paper presents a method to reconstruct high-quality textured 3D models from both multi-view and single-view images. The reconstruction is posed as an adaptation problem and is done progressively where in the first stage, we focus on…
The recent work of Gatys et al., who characterized the style of an image by the statistics of convolutional neural network filters, ignited a renewed interest in the texture generation and image stylization problems. While their image…
Recent deep learning based approaches have shown promising results for the challenging task of inpainting large missing regions in an image. These methods can generate visually plausible image structures and textures, but often create…
Recent progresses on deep discriminative and generative modeling have shown promising results on texture synthesis. However, existing feed-forward based methods trade off generality for efficiency, which suffer from many issues, such as…
While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…
Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…
While implicit generative models such as GANs have shown impressive results in high quality image reconstruction and manipulation using a combination of various losses, we consider a simpler approach leading to surprisingly strong results.…
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-quality imagery. We show that filtering textures after…
We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…
Stochastic texture filtering (STF) has re-emerged as a technique that can bring down the cost of texture filtering of advanced texture compression methods, e.g., neural texture compression. However, during texture magnification, the swapped…
Deep generative approaches have recently made considerable progress in image inpainting by introducing structure priors. Due to the lack of proper interaction with image texture during structure reconstruction, however, current solutions…
Generating plausible hair image given limited guidance, such as sparse sketches or low-resolution image, has been made possible with the rise of Generative Adversarial Networks (GANs). Traditional image-to-image translation networks can…
Modeling of textures in natural images is an important task to make a microscopic model of natural images. Portilla and Simoncelli proposed a generative texture model, which is based on the mechanism of visual systems in brains, with a set…
Domain generalization in semantic segmentation aims to alleviate the performance degradation on unseen domains through learning domain-invariant features. Existing methods diversify images in the source domain by adding complex or even…
Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…
The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy…
Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on unseen parts, while UV inpainting texture methods do not…