Related papers: The Hopping Forcing Rule
We study the probabilistic zero forcing process, a probabilistic variant of the classical zero forcing process. We show that for every connected graph $G$ on $n$ vertices, there exists an initial set consisting of a single vertex such that…
The cop throttling number $th_c(G)$ of a graph $G$ for the game of Cops and Robbers is the minimum of $k + capt_k(G)$, where $k$ is the number of cops and $capt_k(G)$ is the minimum number of rounds needed for $k$ cops to capture the robber…
In this short paper we study the game of cops and robbers, which is played on the vertices of some fixed graph $G$. Cops and a robber are allowed to move along the edges of $G$ and the goal of cops is to capture the robber. The cop number…
This paper introduces the concept of domination in the context of colored graphs (where each color assigns a weight to the vertices of its class), termed up-color domination, where a vertex dominating another must be heavier than the other.…
The pressing game on black-and-white graphs is the following: Given a graph $G(V,E)$ with its vertices colored with black and white, any black vertex $v$ can be pressed, which has the following effect: (a) all neighbors of $v$ change color,…
Motivated by a conjecture from the automated conjecturing program TxGraffiti, in this paper the relationship between the zero forcing number, $Z(G)$, and the vertex independence number, $\alpha(G)$, of cubic and subcubic graphs is explored.…
Graph coloring, also known as vertex coloring, considers the problem of assigning colors to the nodes of a graph such that adjacent nodes do not share the same color. The optimization version of the problem concerns the minimization of the…
Graph burning is a discrete-time process that models the propagation of information in a network. Initially, we have an undirected graph of unburned vertices. At each time step, an unburned vertex is chosen to burn; additionally, unburned…
A fractional colouring of a graph $G$ is a function that assigns a non-negative real value to all possible colour-classes of $G$ containing any vertex of $G$, such that the sum of these values is at least one for each vertex. The fractional…
We analyze the quantum entanglement properties of bosonic particles hopping over graph structures.Mode-entanglement of a graph vertex with respect the rest of the graph is generated, starting from a product state, by turning on for a finite…
The k-forcing number of a graph is a generalization of the zero forcing number. In this note, we give a greedy algorithm to approximate the k-forcing number of a graph. Using this dynamic approach, we give corollaries which improve upon two…
The game of Cops and Robber is a pursuit-evasion game which is usually played on a connected graph. In the game, a set of cops and a robber move around the vertices of a graph along edges, where the cops aim to capture the robber, while the…
Several authors modelled networks ad hoc by oriented or disoriented graphs, whereby the problem of allowance (allocation) of the frequencies at the level of the network was transformed into coloring problem of nodes in the graph. Graph…
In 2018, forts were defined as non-empty subsets of vertices in a graph where no vertex outside the set has exactly one neighbor in the set. Forts have since been used to characterize zero forcing sets, model zero forcing as an integer…
We consider "surrounding" versions of the classic Cops and Robber game. The game is played on a connected graph in which two players, one controlling a number of cops and the other controlling a robber, take alternating turns. In a turn,…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…
The Colouring problem asks whether the vertices of a graph can be coloured with at most $k$ colours for a given integer $k$ in such a way that no two adjacent vertices receive the same colour. A graph is $(H_1,H_2)$-free if it has no…
The basic (and traditional) crossing number problem is to determine the minimum number of crossings in a topological drawing of an input graph in the plane. We develop a unified framework yielding fixed-parameter tractable (FPT) algorithms…
Power domination in graphs arises from the problem of monitoring an electric power system by placing as few measurement devices in the system as possible. A power dominating set of a graph is a set of vertices that observes every vertex in…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…