A note on the network coloring game: A randomized distributed $(\Delta +1)$-coloring algorithm
Abstract
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with vertices and maximum degree . The game is played over rounds, and in each round all players simultaneously choose a color from a set of available colors. Players have local information of the graph: they only observe the colors chosen by their neighbors and do not communicate or cooperate with one another. A player is happy when she has chosen a color that is different from the colors chosen by her neighbors, otherwise she is unhappy, and a configuration of colors for which all players are happy is a proper coloring of the graph. It has been shown in the literature that, when the players adopt a particular greedy randomized strategy, the game reaches a proper coloring of the graph within rounds, with high probability, provided the number of colors available to each player is at least . In this note we show that a modification of the aforementioned greedy strategy yields likewise a proper coloring of the graph, provided the number of colors available to each player is at least , and results in a simple randomized distributed algorithm for the -coloring problem..
Keywords
Cite
@article{arxiv.2106.00402,
title = {A note on the network coloring game: A randomized distributed $(\Delta +1)$-coloring algorithm},
author = {Nikolaos Fryganiotis and Symeon Papavassiliou and Christos Pelekis},
journal= {arXiv preprint arXiv:2106.00402},
year = {2022}
}
Comments
Some references have been added, as well as some discussion on the connection between the network coloring game and the distributed coloring problem