Related papers: The Hopping Forcing Rule
Graph Coloring consists in assigning colors to vertices ensuring that two adjacent vertices do not have the same color. In dynamic graphs, this notion is not well defined, as we need to decide if different colors for adjacent vertices must…
The problem of determining the number of "flooding operations" required to make a given coloured graph monochromatic in the one-player combinatorial game Flood-It has been studied extensively from an algorithmic point of view, but basic…
For a given number of colors, $s$, the guessing number of a graph is the (base $s$) logarithm of the cardinality of the largest family of colorings of the vertex set of the graph such that the color of each vertex can be determined from the…
The \emph{zero forcing number}, $Z(G)$, of a graph $G$ is the minimum cardinality of a set $S$ of black vertices (whereas vertices in $V(G)-S$ are colored white) such that $V(G)$ is turned black after finitely many applications of "the…
Metric dimension is a graph parameter that has been applied to robot navigation and finding low-dimensional vector embeddings. Throttling entails minimizing the sum of two available resources when solving certain graph problems. In this…
We investigate a variation of the graph coloring game, as studied in [2]. In the original coloring game, two players, Alice and Bob, alternate coloring vertices on a graph with legal colors from a fixed color set, where a color {\alpha} is…
\textsc{Cops and Robber} is a game played on graphs where a set of \textit{cops} aim to \textit{capture} the position of a single \textit{robber}. The main parameter of interest in this game is the \textit{cop number}, which is the minimum…
The packing chromatic number of a graph is the minimum number of colors for which the graph admits a packing coloring. This distance-based parameter may change under local structural modifications of the graph. In this paper, we introduce…
Cops and Robbers is a game played on a graph where a set of cops attempt to capture a single robber. The game proceeds in rounds, where each round first consists of the cops' turn, followed by the robber's turn. In the cops' turn, every cop…
The product power throttling number of a graph is defined to study product throttling for power domination. The domination number of a graph is an upper bound for its product power throttling number. It is established that the two…
We investigate a cheating robot version of Cops and Robber, first introduced by Huggan and Nowakowski, where both the cops and the robber move simultaneously, but the robber is allowed to react to the cops' moves. For conciseness, we refer…
Modeling how information travels throughout a network has vast applications across social sciences, cybersecurity, and graph-based neural networks. In this paper, we consider the zero forcing model for information diffusion on iterative…
A set of binary random variables indexed by a lattice torus is considered. Under a mixing hypothesis, the probability of any proposition belonging to the first order logic of colored graphs tends to 0 or 1, as the size of the lattice tends…
In this paper, we initiate the study of the vertex coloring problem of a graph in the semi streaming model. In this model, the input graph is defined by a stream of edges, arriving in adversarial order and any algorithm must process the…
While a number of bounds are known on the zero forcing number $Z(G)$ of a graph $G$ expressed in terms of the order of a graph and maximum or minimum degree, we present two bounds that are related to the (upper) total domination number…
We study a combinatorial coloring game between two players, Spoiler and Algorithm, who alternate turns. First, Spoiler places a new token at a vertex in $G$, and Algorithm responds by assigning a color to the new token. Algorithm must…
We consider vertex colorings of graphs in which adjacent vertices have distinct colors. A graph is $s$-chromatic if it is colorable in $s$ colors and any coloring of it uses at least $s$ colors. The forcing chromatic number $F(G)$ of an…
A homomorphism from a graph $X$ to a graph $Y$ is an adjacency preserving mapping $f:V(X) \rightarrow V(Y)$. We consider a nonlocal game in which Alice and Bob are trying to convince a verifier with certainty that a graph $X$ admits a…
We consider the following game, played on a $k$-uniform hypergraph $H$. There are $q$ colors available and two players take it in turns to color vertices. A partial coloring is proper if no edge is mono-chromatic. One player, A, wishes to…
Let $G$ be a simple graph. The dominated coloring of $G$ is a proper coloring of $G$ such that each color class is dominated by at least one vertex. The minimum number of colors needed for a dominated coloring of $G$ is called the dominated…