Related papers: The Hopping Forcing Rule
The forcing number of a graph with a perfect matching $M$ is the minimum number of edges in $M$ whose endpoints need to be deleted, such that the remaining graph only has a single perfect matching. This number is of great interest in…
We define a $P$-compelling coloring as a proper coloring of the vertices of a graph such that every subset consisting of one vertex of each color has property $P$. The $P$-compelling chromatic number is the minimum number of colors in such…
This paper begins the study of reconfiguration of zero forcing sets, and more specifically, the zero forcing graph. Given a base graph $G$, its zero forcing graph, $\mathscr{Z}(G)$, is the graph whose vertices are the minimum zero forcing…
Several researchers have recently explored various graph parameters that can or cannot be characterized by the spectrum of a matrix associated with a graph. In this paper we show that several NP-hard zero forcing numbers are not…
A dynamic coloring of the vertices of a graph $G$ starts with an initial subset $S$ of colored vertices, with all remaining vertices being non-colored. At each discrete time interval, a colored vertex with exactly one non-colored neighbor…
Lazy burning is a recently introduced variation of burning where only one set of vertices is chosen to burn in the first round. In hypergraphs, lazy burning spreads when all but one vertex in a hyperedge is burned. The lazy burning number…
The (disjoint) fort number and fractional zero forcing number are introduced and related to existing parameters including the (standard) zero forcing number. The fort hypergraph is introduced and hypergraph results on transversals and…
Graph colorings is a fundamental topic in graph theory that require an assignment of labels (or colors) to vertices or edges subject to various constraints. We focus on the harmonious coloring of a graph, which is a proper vertex coloring…
We consider two different problem families that deal with domination in graphs. On the one hand, we focus on dominating sequences. In such a sequence, every vertex dominates some vertex of the graph that was not dominated by any earlier…
The two-player, complete information game of Cops and Robber is played on undirected finite graphs. A number of cops and one robber are positioned on vertices and take turns in sliding along edges. The cops win if, after a move, a cop and…
One method to obtain a proper vertex coloring of graphs using a reasonable number of colors is to start from any arbitrary proper coloring and then repeat some local re-coloring techniques to reduce the number of color classes. The Grundy…
Vertex leaky forcing was recently introduced as a new variation of zero forcing in order to show how vertex leaks can disrupt the zero forcing process in a graph. An edge leak is an edge that is not allowed to be forced across during the…
Game coloring is a well-studied two-player game in which each player properly colors one vertex of a graph at a time until all the vertices are colored. An `eternal' version of game coloring is introduced in this paper in which the vertices…
We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…
In a colouring of a graph, a vertex is b-chromatic if it is adjacent to a vertex of every other colour. We consider four well-studied colouring problems: b-Chromatic Number, Tight b-Chromatic Number, Fall Chromatic Number and Fall…
There are many variations on partition functions for graph homomorphisms or colorings. The case considered here is a counting or hard constraint problem in which the range or color graph carries a free and vertex transitive Abelian group…
The cop throttling number of a graph, introduced in 2018 by Breen et al., optimizes the balance between the number of cops used and the number of rounds required to catch the robber in a game of Cops and Robbers. In 2019, Cox and Sanaei…
Coloring games are combinatorial games where the players alternate painting uncolored vertices of a graph one of $k > 0$ colors. Each different ruleset specifies that game's coloring constraints. This paper investigates six impartial…
Motivated in part by an observation that the zero forcing number for the complement of a tree on $n$ vertices is either $n-3$ or $n-1$ in one exceptional case, we consider the zero forcing number for the complement of more general graphs…
Given a graph $G$ and a real number $0\le p\le 1$, we define the random set $B_p(G)\subset V(G)$ by including each vertex independently and with probability $p$. We investigate the probability that the random set $B_p(G)$ is a zero forcing…