Related papers: The Hopping Forcing Rule
In this paper, we answer two open problems from [Breen et al., Throttling for the game of Cops and Robbers on graphs, Discrete Math., 341 (2018) 2418-2430]. The throttling number $th_c(G)$ of a graph $G$ is the minimum possible value of $k…
Coloring a graph $G$ consists in finding an assignment of colors $c: V(G)\to\{1,\ldots,p\}$ such that any pair of adjacent vertices receives different colors. The minimum integer $p$ such that a coloring exists is called the chromatic…
In this paper we introduce a class of regular bipartite graphs whose biadjacency matrices are circulant matrices and we describe some of their properties. Notably, we compute upper and lower bounds for the zero forcing number for such a…
A vertex coloring of a graph is said to be \textit{conflict-free} with respect to neighborhoods if for every non-isolated vertex there is a color appearing exactly once in its (open) neighborhood. As defined in [Fabrici et al.,…
The graph coloring game is a two-player game in which, given a graph G and a set of k colors, the two players, Alice and Bob, take turns coloring properly an uncolored vertex of G, Alice having the first move. Alice wins the game if and…
In this paper, we initiate the study of the inverse eigenvalue problem for probe graphs. A probe graph is a graph whose vertices are partitioned into probe vertices and non-probe vertices such that the non-probe vertices form an independent…
Vertex coloring and multicoloring of graphs are a well known subject in graph theory, as well as their applications. In vertex multicoloring, each vertex is assigned some subset of a given set of colors. Here we propose a new kind of vertex…
A generalization of hyperopic cops and robber, analogous to the $k$-visibility cops and robber, is introduced in this paper. For a positive integer $k$ the $k$-hyperopic game of cops and robber is defined similarly as the usual cops and…
In this paper, we study the conflict-free coloring of graphs induced by neighborhoods. A coloring of a graph is conflict-free if every vertex has a uniquely colored vertex in its neighborhood. The conflict-free coloring problem is to color…
The game of \emph{Cops and Robber} is usually played on a graph, where a group of cops attempt to catch a robber moving along the edges of the graph. The \emph{cop number} of a graph is the minimum number of cops required to win the game.…
The vertex coloring problem asks for the minimum number of colors that can be assigned to the vertices of a given graph such that for all vertices v the color of v is different from the color of any of its neighbors. The problem is NP-hard.…
The forcing number of a perfect matching $M$ in a graph $G$ is the smallest number of edges inside $M$ that can not be contained in other perfect matchings. The anti-forcing number of $M$ is the smallest number of edges outside $M$ whose…
We provide a sublinear bound on the cop throttling number of a connected graph. Related to the graph searching game Cops and Robbers, the cop throttling number, written $\mathrm{th}_c(G)$, is given by…
We consider new parameters for conditional network vulnerability related to graph coloring. We define a network to be in operation if the chromatic number (or index) is greater than some specified value k. The parameters of interest, the…
We present a novel approach to graph drawing based on reinforcement learning for minimizing the global and the local crossing number, that is, the total number of edge crossings and the maximum number of crossings on any edge, respectively.…
The classic greedy coloring (first-fit) algorithm considers the vertices of an input graph $G$ in a given order and assigns the first available color to each vertex $v$ in $G$. In the {\sc Grundy Coloring} problem, the task is to find an…
Chung, Graham and Wilson defined a set of graphs $\mathcal{H}$ to be forcing, if any sequence of graphs $\{G_n\}_{n \geq 0}$ with $|G_n| = n$ must be quasirandom, whenever $hom(H, G_n)= (p^{|E(H)|}+o(1))n^{|V(H)|}$ for every $H \in…
In the game of \emph{cops and robbers} on a graph $G = (V,E)$, $k$ cops try to catch a robber. On the cop turn, each cop may move to a neighboring vertex or remain in place. On the robber's turn, he moves similarly. The cops win if there is…
Pebbling on graphs is a two-player game which involves repeatedly moving a pebble from one vertex to another by removing another pebble from the first vertex. The pebbling number $\pi(G)$ is the least number of pebbles required so that,…
We consider the new game of Cops and Attacking Robbers, which is identical to the usual Cops and Robbers game except that if the robber moves to a vertex containing a single cop, then that cop is removed from the game. We study the minimum…