Related papers: The Hopping Forcing Rule
The {\em acyclic chromatic number} of a graph is the least number of colors needed to properly color its vertices so that none of its cycles has only two colors. The {\em acyclic chromatic index} is the analogous graph parameter for edge…
Let $S$ be a set of vertices of a graph $G$. Let $cl(S)$ be the set of vertices built from $S$, by iteratively applying the following propagation rule: if a vertex and all but exactly one of its neighbors are in $cl(S)$, then the remaining…
In this paper, controllability of systems defined on graphs is discussed. We consider the problem of controllability of the network for a family of matrices carrying the structure of an underlying directed graph. A one-to-one correspondence…
We give an algorithm that finds a zero forcing set which approximates the optimal size by a factor of $\text{pw}(G)+1$, where $\text{pw}(G)$ is the pathwidth of $G$. Starting from a path decomposition, the algorithm runs in $O(nm)$ time,…
A '(partial) conflict-free coloring' of a hypergraph $\mathcal{H}$ is an assignment of colors to (a subset of) the vertex set of $\mathcal{H}$ such that every hyperedge in $\mathcal{H}$ has a vertex whose color is distinct from every other…
We define the anti-forcing number of a perfect matching $M$ of a graph $G$ as the minimal number of edges of $G$ whose deletion results in a subgraph with a unique perfect matching $M$, denoted by $af(G,M)$. The anti-forcing number of a…
In this paper, we propose a Parameter Switching (PS) algorithm as a new chaos control method for the Hastings-Powell (HP) system. The PS algorithm is a convergent scheme that switches the control parameter within a set of values while the…
A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…
Let $G$ be a graph that admits a perfect matching. A {\sf forcing set} for a perfect matching $M$ of $G$ is a subset $S$ of $M$, such that $S$ is contained in no other perfect matching of $G$. This notion originally arose in chemistry in…
Connections between vital linkages and zero forcing are established. Specifically, the notion of a rigid linkage is introduced as a special kind of unique linkage and it is shown that spanning forcing paths of a zero forcing process form a…
Cops and robbers is a turn-based pursuit game played on a graph $G$. One robber is pursued by a set of cops. In each round, these agents move between vertices along the edges of the graph. The cop number $c(G)$ denotes the minimum number of…
Let $G$ be a graph of order $n$, maximum degree at most $\Delta$, and no component of order $2$. Inspired by the famous 1-2-3-conjecture, Bensmail, Marcille, and Orenga define a proper pushing scheme of $G$ as a function…
Let $D$ be a simple digraph (directed graph) with vertex set $V(D)$ and arc set $A(D)$ where $n=|V(D)|$, and each arc is an ordered pair of distinct vertices. If $(v,u) \in A(D)$, then $u$ is considered an \emph{out-neighbor} of $v$ in $D$.…
In graph coloring problems, the goal is to assign a positive integer color to each vertex of an input graph such that adjacent vertices do not receive the same color assignment. For classic graph coloring, the goal is to minimize the…
Cops and Robbers is a type of pursuit-evasion game played on a graph where a set of cops try to capture a single robber. The cops first choose their initial vertex positions, and later the robber chooses a vertex. The cops and robbers make…
Circular coloring is a constraints satisfaction problem where colors are assigned to nodes in a graph in such a way that every pair of connected nodes has two consecutive colors (the first color being consecutive to the last). We study…
In the game of Cops and Robber, a team of cops attempts to capture a robber on a graph $G$. Initially, all cops occupy some vertices in $G$ and the robber occupies another vertex. In each round, a cop can move to one of its neighbors or…
Consider a graph whose vertices are colored in one of two colors, say black or white. A white vertex is called integrated if it has at least as many black neighbors as white neighbors, and similarly for a black vertex. The coloring as a…
We study the entanglement game, which is a version of cops and robbers, on sparse graphs. While the minimum degree of a graph G is a lower bound for the number of cops needed to catch a robber in G, we show that the required number of cops…
The first-fit coloring is a heuristic that assigns to each vertex, arriving in a specified order $\sigma$, the smallest available color. The problem Grundy Coloring asks how many colors are needed for the most adversarial vertex ordering…