English

Online coloring a token graph

Combinatorics 2017-12-27 v1

Abstract

We study a combinatorial coloring game between two players, Spoiler and Algorithm, who alternate turns. First, Spoiler places a new token at a vertex in GG, and Algorithm responds by assigning a color to the new token. Algorithm must ensure that tokens on the same or adjacent vertices receive distinct colors. Spoiler must ensure that the token graph (in which two tokens are adjacent if and only if their distance in GG is at most 11) has chromatic number at most ww. Algorithm wants to minimize the number of colors used, and Spoiler wants to force as many colors as possible. Let f(w,G)f(w,G) be the minimum number of colors needed in an optimal Algorithm strategy. A graph GG is online-perfect if f(w,G)=wf(w,G) = w. We give a forbidden induced subgraph characterization of the class of online-perfect graphs. When GG is not online-perfect, determining f(w,G)f(w,G) seems challenging; we establish f(w,G)f(w,G) asymptotically for some (but not all) of the minimal graphs that are not online-perfect. The game is motivated by a natural online coloring problem on the real line which remains open.

Keywords

Cite

@article{arxiv.1712.08699,
  title  = {Online coloring a token graph},
  author = {Kevin G. Milans and Michael C. Wigal},
  journal= {arXiv preprint arXiv:1712.08699},
  year   = {2017}
}

Comments

11 pages, 1 figure

R2 v1 2026-06-22T23:27:57.805Z