English

Line game-perfect graphs

Combinatorics 2024-09-11 v4

Abstract

The [X,Y][X,Y]-edge colouring game is played with a set of kk colours on a graph GG with initially uncoloured edges by two players, Alice (A) and Bob (B). The players move alternately. Player X{A,B}X\in\{A,B\} has the first move. Y{A,B,}Y\in\{A,B,-\}. If Y{A,B}Y\in\{A,B\}, then only player YY may skip any move, otherwise skipping is not allowed for any player. A move consists of colouring an uncoloured edge with one of the kk colours such that adjacent edges have distinct colours. When no more moves are possible, the game ends. If every edge is coloured in the end, Alice wins; otherwise, Bob wins. The [X,Y][X,Y]-game chromatic index χ[X,Y](G)\chi_{[X,Y]}'(G) is the smallest nonnegative integer kk such that Alice has a winning strategy for the [X,Y][X,Y]-edge colouring game played on GG with kk colours. The graph GG is called line [X,Y][X,Y]-perfect if, for any edge-induced subgraph HH of GG, χ[X,Y](H)=ω(L(H)),\chi_{[X,Y]}'(H)=\omega(L(H)), where ω(L(H))\omega(L(H)) denotes the clique number of the line graph of HH. For each of the six possibilities (X,Y){A,B}×{A,B,}(X,Y)\in\{A,B\}\times\{A,B,-\}, we characterise line [X,Y][X,Y]-perfect graphs by forbidden (edge-induced) subgraphs and by explicit structural descriptions, respectively.

Keywords

Cite

@article{arxiv.2301.00932,
  title  = {Line game-perfect graphs},
  author = {Stephan Dominique Andres and Wai Lam Fong},
  journal= {arXiv preprint arXiv:2301.00932},
  year   = {2024}
}
R2 v1 2026-06-28T08:00:22.118Z