The Maker-Breaker Largest Connected Subgraph Game
Abstract
Given a graph and , we introduce the following game played in . Each round, Alice colours an uncoloured vertex of red, and then Bob colours one blue (if any remain). Once every vertex is coloured, Alice wins if there is a connected red component of order at least , and otherwise, Bob wins. This is a Maker-Breaker version of the Largest Connected Subgraph game introduced in [Bensmail et al. The Largest Connected Subgraph Game. {\it Algorithmica}, 84(9):2533--2555, 2022]. We want to compute , which is the maximum such that Alice wins in , regardless of Bob's strategy. Given a graph and , we prove that deciding whether is PSPACE-complete, even if is a bipartite, split, or planar graph. To better understand the Largest Connected Subgraph game, we then focus on {\it A-perfect} graphs, which are the graphs for which , {\it i.e.}, those in which Alice can ensure that the red subgraph is connected. We give sufficient conditions, in terms of the minimum and maximum degrees or the number of edges, for a graph to be A-perfect. Also, we show that, for any , there are arbitrarily large A-perfect -regular graphs, but no cubic graph with order at least is A-perfect. Lastly, we show that is computable in linear time when is a -sparse graph (a superclass of cographs).
Cite
@article{arxiv.2402.12811,
title = {The Maker-Breaker Largest Connected Subgraph Game},
author = {Julien Bensmail and Foivos Fioravantes and Fionn Mc Inerney and Nicolas Nisse and Nacim Oijid},
journal= {arXiv preprint arXiv:2402.12811},
year = {2024}
}