English

The Maker-Breaker Largest Connected Subgraph Game

Combinatorics 2024-02-21 v1

Abstract

Given a graph GG and kNk \in \mathbb{N}, we introduce the following game played in GG. Each round, Alice colours an uncoloured vertex of GG red, and then Bob colours one blue (if any remain). Once every vertex is coloured, Alice wins if there is a connected red component of order at least kk, and otherwise, Bob wins. This is a Maker-Breaker version of the Largest Connected Subgraph game introduced in [Bensmail et al. The Largest Connected Subgraph Game. {\it Algorithmica}, 84(9):2533--2555, 2022]. We want to compute cg(G)c_g(G), which is the maximum kk such that Alice wins in GG, regardless of Bob's strategy. Given a graph GG and kNk\in \mathbb{N}, we prove that deciding whether cg(G)kc_g(G)\geq k is PSPACE-complete, even if GG is a bipartite, split, or planar graph. To better understand the Largest Connected Subgraph game, we then focus on {\it A-perfect} graphs, which are the graphs GG for which cg(G)=V(G)/2c_g(G)=\lceil|V(G)|/2\rceil, {\it i.e.}, those in which Alice can ensure that the red subgraph is connected. We give sufficient conditions, in terms of the minimum and maximum degrees or the number of edges, for a graph to be A-perfect. Also, we show that, for any d4d \geq 4, there are arbitrarily large A-perfect dd-regular graphs, but no cubic graph with order at least 1818 is A-perfect. Lastly, we show that cg(G)c_g(G) is computable in linear time when GG is a P4P_4-sparse graph (a superclass of cographs).

Keywords

Cite

@article{arxiv.2402.12811,
  title  = {The Maker-Breaker Largest Connected Subgraph Game},
  author = {Julien Bensmail and Foivos Fioravantes and Fionn Mc Inerney and Nicolas Nisse and Nacim Oijid},
  journal= {arXiv preprint arXiv:2402.12811},
  year   = {2024}
}
R2 v1 2026-06-28T14:54:12.538Z