English

Proving the Pressing Game Conjecture on Linear Graphs

Discrete Mathematics 2013-03-28 v1 Combinatorics

Abstract

The pressing game on black-and-white graphs is the following: Given a graph G(V,E)G(V,E) with its vertices colored with black and white, any black vertex vv can be pressed, which has the following effect: (a) all neighbors of vv change color, i.e. white neighbors become black and \emph{vice versa}, (b) all pairs of neighbors of vv change connectivity, i.e. connected pairs become unconnected, unconnected ones become connected, (c) and finally, vv becomes a separated white vertex. The aim of the game is to transform GG into an all white, empty graph. It is a known result that the all white empty graph is reachable in the pressing game if each component of GG contains at least one black vertex, and for a fixed graph, any successful transformation has the same number of pressed vertices. The pressing game conjecture is that any successful pressing path can be transformed into any other successful pressing path with small alterations. Here we prove the conjecture for linear graphs. The connection to genome rearrangement and sorting signed permutations with reversals is also discussed.

Keywords

Cite

@article{arxiv.1303.6799,
  title  = {Proving the Pressing Game Conjecture on Linear Graphs},
  author = {Eliot Bixby and Toby Flint and István Miklós},
  journal= {arXiv preprint arXiv:1303.6799},
  year   = {2013}
}
R2 v1 2026-06-21T23:49:03.147Z