English

Digraph Placement Games

Combinatorics 2025-04-15 v2

Abstract

This paper considers a natural ruleset for playing a partisan combinatorial game on a directed graph, which we call Digraph Placement. Given a digraph GG with a not necessarily proper 22-coloring of V(G)V(G), the Digraph Placement game played on GG by the players Left and Right, who play alternately, is defined as follows. On her turn, Left chooses a blue vertex which is deleted along with all of its out-neighbours. On his turn Right chooses a red vertex, which is deleted along with all of its out-neighbours. A player loses if on their turn they cannot move. We show constructively that Digraph Placement is a universal partisan ruleset; for all partisan combinatorial games XX there exists a Digraph Placement game, GG, such that G=XG = X. Digraph Placement and many other games including Nim, Poset Game, Col, Node Kayles, Domineering, and Arc Kayles are instances of a class of placement games that we call conflict placement games. We prove that XX is a conflict placement game if and only if it has the same literal form as a Digraph Placement game. A corollary of this is that deciding the winner of a Digraph Placement game is PSPACE-hard. Next, for a game value XX we prove bounds on the order of a smallest Digraph Placement game GG such that G=XG = X.

Keywords

Cite

@article{arxiv.2407.12219,
  title  = {Digraph Placement Games},
  author = {Alexander Clow and Neil A McKay},
  journal= {arXiv preprint arXiv:2407.12219},
  year   = {2025}
}

Comments

30 pages, 3 figures, 1 appendix