Digraph Placement Games
Abstract
This paper considers a natural ruleset for playing a partisan combinatorial game on a directed graph, which we call Digraph Placement. Given a digraph with a not necessarily proper -coloring of , the Digraph Placement game played on by the players Left and Right, who play alternately, is defined as follows. On her turn, Left chooses a blue vertex which is deleted along with all of its out-neighbours. On his turn Right chooses a red vertex, which is deleted along with all of its out-neighbours. A player loses if on their turn they cannot move. We show constructively that Digraph Placement is a universal partisan ruleset; for all partisan combinatorial games there exists a Digraph Placement game, , such that . Digraph Placement and many other games including Nim, Poset Game, Col, Node Kayles, Domineering, and Arc Kayles are instances of a class of placement games that we call conflict placement games. We prove that is a conflict placement game if and only if it has the same literal form as a Digraph Placement game. A corollary of this is that deciding the winner of a Digraph Placement game is PSPACE-hard. Next, for a game value we prove bounds on the order of a smallest Digraph Placement game such that .
Keywords
Cite
@article{arxiv.2407.12219,
title = {Digraph Placement Games},
author = {Alexander Clow and Neil A McKay},
journal= {arXiv preprint arXiv:2407.12219},
year = {2025}
}
Comments
30 pages, 3 figures, 1 appendix