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We investigate the complexity of the platform video game Celeste. We prove that navigating Celeste is PSPACE-hard in five different ways, corresponding to different subsets of the game mechanics. In particular, we prove the game PSPACE-hard…

Computational Complexity · Computer Science 2022-11-23 Lily Chung , Erik D. Demaine

We classify the computational complexity of the popular video games Portal and Portal 2. We isolate individual mechanics of the game and prove NP-hardness, PSPACE-completeness, or (pseudo)polynomiality depending on the specific game…

Computational Complexity · Computer Science 2016-12-01 Erik D. Demaine , Joshua Lockhart , Jayson Lynch

We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…

Computational Complexity · Computer Science 2018-06-15 Jeffrey Bosboom , Spencer Congero , Erik D. Demaine , Martin L. Demaine , Jayson Lynch

In this paper we study the computational complexity of the game of Scrabble. We prove the PSPACE-completeness of a derandomized model of the game, answering an open question of Erik Demaine and Robert Hearn.

Computational Complexity · Computer Science 2012-01-26 Michael Lampis , Valia Mitsou , Karolina Sołtys

We study the problem of generating a test sequence that achieves maximal coverage for a reactive system under test. We formulate the problem as a repeated game between the tester and the system, where the system state space is partitioned…

Programming Languages · Computer Science 2008-12-18 Krishnendu Chatterjee , Luca de Alfaro , Rupak Majumdar

In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…

Discrete Mathematics · Computer Science 2023-10-04 Kanae Yoshiwatari , Hironori Kiya , Koki Suetsugu , Tesshu Hanaka , Hirotaka Ono

We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…

Computer Science and Game Theory · Computer Science 2022-04-26 Léonard Brice , Jean-François Raskin , Marie van den Bogaard

We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect information Hearthstone in which there is no hidden…

Computational Complexity · Computer Science 2023-05-23 Zhujun Zhang

Exactly 20 years ago at MFCS, Demaine posed the open problem whether the game of Dots & Boxes is PSPACE-complete. Dots & Boxes has been studied extensively, with for instance a chapter in Berlekamp et al. "Winning Ways for Your Mathematical…

Computational Geometry · Computer Science 2021-05-07 Kevin Buchin , Mart Hagedoorn , Irina Kostitsyna , Max van Mulken

We build off the game, NimG to create a version named Neighboring Nim. By reducing from Geography, we show that this game is PSPACE-hard. The games created by the reduction share strong similarities with Undirected (Vertex) Geography and…

Computer Science and Game Theory · Computer Science 2014-10-08 Kyle Burke , Olivia George

This project investigates the potential of computers to solve complex tasks such as games. The paper proves that the complexity of a generalized version of spider solitaire is NP-Complete and uses much of structure of the proof that…

Computational Complexity · Computer Science 2011-10-06 Jesse Stern

We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium…

Computer Science and Game Theory · Computer Science 2023-06-22 Thomas Brihaye , Véronique Bruyère , Aline Goeminne , Jean-François Raskin , Marie van den Bogaard

A poset game is a two-player game played over a partially ordered set (poset) in which the players alternate choosing an element of the poset, removing it and all elements greater than it. The first player unable to select an element of the…

Computational Complexity · Computer Science 2015-03-20 Daniel Grier

We analyze some of the many game mechanics available to Link in the classic Legend of Zelda series of video games. In each case, we prove that the generalized game with that mechanic is polynomial, NP-complete, NP-hard and in PSPACE, or…

Computational Complexity · Computer Science 2022-04-01 Jeffrey Bosboom , Josh Brunner , Michael Coulombe , Erik D. Demaine , Dylan H. Hendrickson , Jayson Lynch , Elle Najt

We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result holds for a version of the problem where the player has oracle access to the computer player's moves. Specifically, we show that for an…

Computational Complexity · Computer Science 2014-08-28 Rahul Mehta

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…

Computer Science and Game Theory · Computer Science 2022-04-22 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

Recently, a standardized framework was proposed for introducing quantum-inspired moves in mathematical games with perfect information and no chance. The beauty of quantum games-succinct in representation, rich in structures, explosive in…

Computational Complexity · Computer Science 2020-11-10 Kyle Burke , Matthew Ferland , Shang-Hua Teng

In this note we introduce a notion of a generically (strongly generically) NP-complete problem and show that the randomized bounded version of the halting problem is strongly generically NP-complete.

Computational Complexity · Computer Science 2016-06-06 Alexei Miasnikov , Alexander Ushakov

The purpose of this article is to examine and limit the conditions in which the P complexity class could be equivalent to the NP complexity class. Proof is provided by demonstrating that as the number of clauses in a NP-complete problem…

Computational Complexity · Computer Science 2008-09-07 Jerrald Meek
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