Related papers: Classifying CELESTE as NP Complete
We introduce the completeness problem for Modal Logic and examine its complexity. For a definition of completeness for formulas, given a formula of a modal logic, the completeness problem asks whether the formula is complete for that logic.…
In this document, we collected the most important complexity results of tilings. We also propose a definition of a so-called deterministic set of tile types, in order to capture deterministic classes without the notion of games. We also…
This paper develops a framework to extend the strategic form analysis of cursed equilibrium (CE) developed by Eyster and Rabin (2005) to multi-stage games. The approach uses behavioral strategies rather than normal form mixed strategies,…
We show that Mis\`ere Partizan Arc Kayles is PSPACE-complete on planar graphs via a reduction from Bounded Two-Player Constraint Logic. Furthermore, we show how to embed our gadgets onto the square and triangular grids. In order to clearly…
In the context of multi-player, general-sum games, there is an increasing interest in solution concepts modeling some form of communication among players, since they can lead to socially better outcomes with respect to Nash equilibria, and…
Game semantics is a trace-like denotational semantics for programming languages where the notion of legal observable behaviour of a term is defined combinatorially, by means of rules of a game between the term (the "Proponent") and its…
We build a general theory for characterizing the computational complexity of motion planning of robot(s) through a graph of "gadgets", where each gadget has its own state defining a set of allowed traversals which in turn modify the…
We introduce two variants of computation tree logic CTL based on team semantics: an asynchronous one and a synchronous one. For both variants we investigate the computational complexity of the satisfiability as well as the model checking…
We analyze the computational complexity of admissibility and unifiability with parameters in transitive modal logics. The class of cluster-extensible (clx) logics was introduced in the first part of this series of papers. We completely…
We provide several tests to determine whether a game is a potential game or whether it is a zero-sum equivalent game---a game which is strategically equivalent to a zero-sum game in the same way that a potential game is strategically…
We propose the Subgame Credible Nash Equilibrium (SCNE), a refinement of subgame perfect Nash equilibrium (SPNE) for multi-stage games. SCNE retains the internal credibility requirement of SPNE -- equilibrium behavior in every subgame --…
We study the problem of computing all Nash equilibria of a subclass of finite normal form games. With algebraic characterization of the games, we present a method for computing all its Nash equilibria. Further, we present a method for…
Generalised Symbolic Trajectory Evaluation (GSTE) is a high-capacity formal verification technique for hardware. GSTE uses abstraction, meaning that details of the circuit behaviour are removed from the circuit model. A semantics for GSTE…
Game level blending via machine learning, the process of combining features of game levels to create unique and novel game levels using Procedural Content Generation via Machine Learning (PCGML) techniques, has gained increasing popularity…
We investigate the complexity of bounding the uncertainty of graphical games, and we provide new insight into the intrinsic difficulty of computing Nash equilibria. In particular, we show that, if one adds very simple and natural additional…
Computability logic (see http://www.csc.villanova.edu/~japaridz/CL/) is a long-term project for redeveloping logic on the basis of a constructive game semantics, with games seen as abstract models of interactive computational problems.…
For lack of general algorithmic methods that apply to wide classes of logics, establishing a complexity bound for a given modal logic is often a laborious task. The present work is a step towards a general theory of the complexity of modal…
In this paper, we give simple NP-hardness reductions for three popular video games. The first is Baba Is You, an award winning 2D block puzzle game with the key premise being the ability to rewrite the rules of the game. The second is Fez,…
In dynamic games with shared constraints, Generalized Nash Equilibria (GNE) are often computed using the normalized solution concept, which assumes identical Lagrange multipliers for shared constraints across all players. While widely used,…
We study the computational complexity of strategic behaviour in primary elections. Unlike direct voting systems, primaries introduce a multi-stage process in which voters first influence intra-party nominees before a general election…