The Legend of Zelda: The Complexity of Mechanics
Computational Complexity
2022-04-01 v1
Abstract
We analyze some of the many game mechanics available to Link in the classic Legend of Zelda series of video games. In each case, we prove that the generalized game with that mechanic is polynomial, NP-complete, NP-hard and in PSPACE, or PSPACE-complete. In the process we give an overview of many of the hardness proof techniques developed for video games over the past decade: the motion-planning-through-gadgets framework, the planar doors framework, the doors-and-buttons framework, the "Nintendo" platform game / SAT framework, and the collectible tokens and toll roads / Hamiltonicity framework.
Keywords
Cite
@article{arxiv.2203.17167,
title = {The Legend of Zelda: The Complexity of Mechanics},
author = {Jeffrey Bosboom and Josh Brunner and Michael Coulombe and Erik D. Demaine and Dylan H. Hendrickson and Jayson Lynch and Elle Najt},
journal= {arXiv preprint arXiv:2203.17167},
year = {2022}
}
Comments
Full version of the paper appearing at TJCDCGGG 2021. 27 pages, 14 figures