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A searcher is tasked with exploring a graph with edge lengths and vertex weights, starting from a designated vertex. Initially, only the starting vertex is considered explored. At each step, the searcher adds an edge to the solution,…
Multi-agent pathfinding (MAPF) is a challenging problem which is hard to solve optimally even when simplifying assumptions are adopted, e.g. planar graphs (typically -- grids), discretized time, uniform duration of move and wait actions…
Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we…
In the study of deterministic distributed algorithms it is commonly assumed that each node has a unique $O(\log n)$-bit identifier. We prove that for a general class of graph problems, local algorithms (constant-time distributed algorithms)…
Temporal graphs are a class of graphs defined by a constant set of vertices and a changing set of edges, each of which is known as a timestep. These graphs are well motivated in modelling real-world networks, where connections may change…
Graph-theoretic tools and techniques have seen wide use in the multi-agent systems literature, and the unpredictable nature of some multi-agent communications has been successfully modeled using random communication graphs. Across both…
Word-representable graphs are a subset of graphs that may be represented by a word $w$ over an alphabet composed of the vertices in the graph. In such graphs, an edge exists if and only if the occurrences of the corresponding vertices…
A mobile agent in a network wants to visit every node of an n-node network, using a small number of steps. We investigate the performance of the following ``nearest neighbor'' heuristic: always go to the nearest unvisited node. If the…
In this paper, we formulate the multi-agent graph bandit problem as a multi-agent extension of the graph bandit problem introduced by Zhang, Johansson, and Li [CISS 57, 1-6 (2023)]. In our formulation, $N$ cooperative agents travel on a…
Treasure hunt and rendezvous are fundamental tasks performed by mobile agents in graphs. In treasure hunt, an agent has to find an inert target (called treasure) situated at an unknown node of the graph. In rendezvous, two agents, initially…
We consider the fair division of indivisible items among $n$ agents with additive non-negative normalized valuations, with the goal of obtaining high value guarantees, that is, close to the proportional share for each agent. We prove that…
In a pursuit evasion game on a finite, simple, undirected, and connected graph $G$, a first player visits vertices $m_1,m_2,\ldots$ of $G$, where $m_{i+1}$ is in the closed neighborhood of $m_i$ for every $i$, and a second player probes…
How many cliques can a graph on $n$ vertices have with a forbidden substructure? Extremal problems of this sort have been studied for a long time. This paper studies the maximum possible number of cliques in a graph on $n$ vertices with a…
We present a simple nonadaptive randomized algorithm that estimates the number of edges in a simple, unweighted, undirected graph, possibly containing isolated vertices, using only degree and random edge queries. For an $n$-vertex graph,…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move, one pebble each is removed at vertices $v$ and…
We study the problem of estimating the number of edges of an unknown, undirected graph $G=([n],E)$ with access to an independent set oracle. When queried about a subset $S\subseteq [n]$ of vertices the independent set oracle answers whether…
Proximity graph-based methods have emerged as a leading paradigm for approximate nearest neighbor (ANN) search in the system community. This paper presents fresh insights into the theoretical foundation of these methods. We describe an…
Pebbling is a game played on a graph. The single player is given a graph and a configuration of pebbles and may make pebbling moves by removing 2 pebbles from one vertex and placing one at an adjacent vertex to eventually have one pebble…
In this paper, we study the distributed sketching complexity of connectivity. In distributed graph sketching, an $n$-node graph $G$ is distributed to $n$ players such that each player sees the neighborhood of one vertex. The players then…
This paper investigates multi-agent frequencybased patrolling of intersecting, circle graphs under conditions where graph nodes have non-uniform visitation requirements and agents have limited ability to communicate. The task is modeled as…