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A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…

In the rendezvous problem, two computing entities (called \emph{agents}) located at different vertices in a graph have to meet at the same vertex. In this paper, we consider the synchronous \emph{neighborhood rendezvous problem}, where the…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-14 Ryota Eguchi , Naoki Kitamura , Taisuke Izumi

We address a problem of area protection in graph-based scenarios with multiple mobile agents where connectivity is maintained among agents to ensure they can communicate. The problem consists of two adversarial teams of agents that move in…

Multiagent Systems · Computer Science 2017-09-06 Marika Ivanová , Pavel Surynek , Diep Thi Ngoc Nguyen

We investigate a graph probing problem in which an agent has only an incomplete view $G' \subsetneq G$ of the network and wishes to explore the network with least effort. In each step, the agent selects a node $u$ in $G'$ to probe. After…

Social and Information Networks · Computer Science 2017-02-07 Tri P. Nguyen , Hung T. Nguyen , Thang N. Dinh

A gambler moves on the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. A cop pursues the gambler on the graph, only being able to move between adjacent vertices. What is the expected number of…

Discrete Mathematics · Computer Science 2017-01-09 Jesse Geneson

Network decontamination is a well-known problem, in which the aim of the mobile agents should be to decontaminate the network (i.e., both nodes and edges). This problem comes with an added constraint, i.e., of \emph{monotonicity}, in which…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-25 Rajashree Bar , Daibik Barik , Adri Bhattacharya , Partha Sarathi Mandal

We consider the problem of learning a general graph $G=(V,E)$ using edge-detecting queries, where the number of vertices $|V|=n$ is given to the learner. The information theoretic lower bound gives $m\log n$ for the number of queries, where…

Machine Learning · Computer Science 2018-03-29 Hasan Abasi , Nader H. Bshouty

Recently we presented the first algorithm for maintaining the set of nodes reachable from a source node in a directed graph that is modified by edge deletions with $o(mn)$ total update time, where $m$ is the number of edges and $n$ is the…

Data Structures and Algorithms · Computer Science 2016-12-13 Monika Henzinger , Sebastian Krinninger , Danupon Nanongkai

We consider the problem of finding a treasure at an unknown point of an $n$-dimensional infinite grid, $n\geq 3$, by initially collocated finite state agents (scouts/robots). Recently, the problem has been well characterized for 2…

Multiagent Systems · Computer Science 2019-02-12 Stefan Dobrev , Lata Narayanan , Jaroslav Opatrny , Denis Pankratov

A classical result of Koml\'os, S\'ark\"ozy and Szemer\'edi states that every $n$-vertex graph with minimum degree at least $(1/2+ o(1))n$ contains every $n$-vertex tree with maximum degree $O(n/\log{n})$ as a subgraph, and the bounds on…

Combinatorics · Mathematics 2018-03-14 Felix Joos , Jaehoon Kim

Can we learn how to explore unknown spaces efficiently? To answer this question, we study the problem of Online Graph Exploration, the online version of the Traveling Salesperson Problem. We reformulate graph exploration as a reinforcement…

Machine Learning · Computer Science 2021-04-07 Ioannis Chiotellis , Daniel Cremers

We study a sequential decision-making problem on a $n$-node graph $\mathcal{G}$ where each node has an unknown label from a finite set $\mathbf{\Omega}$, drawn from a joint distribution $\mathcal{P}$ that is Markov with respect to…

Artificial Intelligence · Computer Science 2025-10-30 Davin Choo , Yuqi Pan , Tonghan Wang , Milind Tambe , Alastair van Heerden , Cheryl Johnson

Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph, gamma(G), is the smallest…

Combinatorics · Mathematics 2007-05-23 Nathaniel G. Watson , Carl R. Yerger

A pebbling move on a graph consists of removing $2$ pebbles from a vertex and adding $1$ pebble to one of the neighbouring vertices. A vertex is called reachable if we can put $1$ pebble on it after a sequence of moves. The optimal pebbling…

Combinatorics · Mathematics 2023-03-20 Jan Petr , Julien Portier , Szymon Stolarczyk

The problem of locally routing on geometric networks using limited memory is extensively studied in computational geometry. We consider one particular graph, the ordered $\Theta$-graph, which is significantly harder to route on than the…

Computational Geometry · Computer Science 2025-06-23 André van Renssen , Shuei Sakaguchi

Graph pebbling is a network model for studying whether or not a given supply of discrete pebbles can satisfy a given demand via pebbling moves. A pebbling move across an edge of a graph takes two pebbles from one endpoint and places one…

Combinatorics · Mathematics 2015-03-18 Glenn Hurlbert

We analyze the query complexity of finding a local minimum in $t$ rounds on general graphs. More precisely, given a graph $G = (V,E)$ and oracle access to an unknown function $f : V \to \mathbb{R}$, the goal is to find a local minimum--a…

Computational Complexity · Computer Science 2026-02-03 Simina Brânzei , Ioannis Panageas , Dimitris Paparas

We consider the problem of fairly dividing a set of heterogeneous divisible resources among agents with different preferences. We focus on the setting where the resources correspond to the edges of a connected graph, every agent must be…

Data Structures and Algorithms · Computer Science 2023-12-13 Argyrios Deligkas , Eduard Eiben , Robert Ganian , Thekla Hamm , Sebastian Ordyniak

An alternating graph is a directed graph whose vertex set is partitioned into two classes, existential and universal. This forms the basic arena for a plethora of infinite duration two-player games where Player~$\square$ and~$\ocircle$…

Data Structures and Algorithms · Computer Science 2025-08-14 Carlo Comin , Romeo Rizzi

An identifying code of a graph is a dominating set which uniquely determines all the vertices by their neighborhood within the code. Whereas graphs with large minimum degree have small domination number, this is not the case for the…

Combinatorics · Mathematics 2017-01-02 Florent Foucaud , Guillem Perarnau , Oriol Serra