Related papers: Tight bounds for undirected graph exploration with…
In this paper we consider the problem of reconstructing a hidden weighted hypergraph of constant rank using additive queries. We prove the following: Let $G$ be a weighted hidden hypergraph of constant rank with n vertices and $m$…
We consider k mobile agents initially located at distinct nodes of an undirected graph (on n nodes, with edge lengths) that have to deliver a single item from a given source node s to a given target node t. The agents can move along the…
We study how we can accelerate the spreading of information in temporal graphs via shifting operations; a problem that captures real-world applications varying from information flows to distribution schedules. In a temporal graph there is a…
Technology trends will cause data movement to account for the majority of energy expenditure and execution time on emerging computers. Therefore, computational complexity will no longer be a sufficient metric for comparing algorithms, and a…
We study the communication complexity of a number of graph properties where the edges of the graph $G$ are distributed between Alice and Bob (i.e., each receives some of the edges as input). Our main results are: * An Omega(n) lower bound…
Recently it has been shown that four constant memory, deterministic agents are able to discover the integer lattice if only local, constant-size communication is allowed. Moreover, if the agents' choices are determined with the help of a…
We study the self-stabilizing leader election problem in anonymous $n$-nodes networks. Achieving self-stabilization with low space memory complexity is particularly challenging, and designing space-optimal leader election algorithms remains…
Building agents that can explore their environments intelligently is a challenging open problem. In this paper, we make a step towards understanding how a hierarchical design of the agent's policy can affect its exploration capabilities.…
We show that on graphs with n vertices, the 2-dimensional Weisfeiler-Leman algorithm requires at most O(n^2/log(n)) iterations to reach stabilization. This in particular shows that the previously best, trivial upper bound of O(n^2) is…
A class of graphs admits an adjacency labeling scheme of size $b(n)$, if the vertices in each of its $n$-vertex graphs can be assigned binary strings (called labels) of length $b(n)$ so that the adjacency of two vertices can be determined…
We introduce the discrete-time treatment number of a graph, in which each vertex is in exactly one of three states at any given time-step: compromised, vulnerable, or treated. Our treatment number is distinct from other graph searching…
We consider the following natural generalization of Binary Search: in a given undirected, positively weighted graph, one vertex is a target. The algorithm's task is to identify the target by adaptively querying vertices. In response to…
How large a fraction of a graph must one explore to rank a small set of nodes according to their PageRank scores? We show that the answer is quite nuanced, and depends crucially on the interplay between the correctness guarantees one…
We address a problem of area protection in graph-based scenarios with multiple agents. The problem consists of two adversarial teams of agents that move in an undirected graph shared by both teams. Agents are placed in vertices of the…
Two mobile agents, starting from different nodes of a network modeled as a graph, and woken up at possibly different times, have to meet at the same node. This problem is known as rendezvous. We consider deterministic distributed rendezvous…
We consider the problem of fairly allocating the vertices of a graph among $n$ agents, where the value of a bundle is determined by its cut value -- the number of edges with exactly one endpoint in the bundle. This model naturally captures…
We study the problem of treasure hunt in a Euclidean plane by a mobile agent with the guidance of pebbles. The initial position of the agent and position of the treasure are modeled as special points in the Euclidean plane. The treasure is…
We study cooperative multi-agent reinforcement learning in the setting of reward-free exploration, where multiple agents jointly explore an unknown MDP in order to learn its dynamics (without observing rewards). We focus on a tabular…
We investigate the sample-memory-pass trade-offs for pure exploration in multi-pass streaming multi-armed bandits (MABs) with the *a priori* knowledge of the optimality gap $\Delta_{[2]}$. Here, and throughout, the optimality gap…
We provide a new upper bound for traveling salesman problem (TSP) in cubic graphs, i.e. graphs with maximum vertex degree three, and prove that the problem for an $n$-vertex graph can be solved in $O(1.2553^n)$ time and in linear space. We…