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There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its…

Programming Languages · Computer Science 2019-04-09 Rokas Volkovas , Michael Fairbank , John Woodward , Simon Lucas

Autonomous game design, generating games algorithmically, has been a longtime goal within the technical games research field. However, existing autonomous game design systems have relied in large part on human-authoring for game design…

Machine Learning · Computer Science 2021-07-28 Thomas Maurer , Matthew Guzdial

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

With the fast progress of generative AI in recent years, more games are integrating generated content, raising questions regarding how players perceive and respond to this content. To investigate, we ran a mixed-method survey on the games…

Human-Computer Interaction · Computer Science 2026-02-17 Mahsa Bazzaz , Seth Cooper

Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Negar Mirgati , Matthew Guzdial

Within the context of a 3D interactive strategy game, the EViE platform allows participants to unlock game features using their knowledge and skills in various thematic areas such as physics, mathematics, etc. By answering questions…

Computers and Society · Computer Science 2015-11-16 Kostas Kapetanakis , Haroula Andrioti , Helen Vonorta , Marios Zotos , Nikolaos Tsigkos , Ioannis Pachoulakis

AI-assisted development tools enable rapid prototyping of services but often lack awareness of architectural constraints, infrastructure dependencies, and organizational standards required in production environments. Consequently, generated…

In this project, we designed an intelligent assistant player for the single-player game Space Invaders with the aim to provide a satisfying co-op experience. The agent behaviour was designed using reinforcement learning techniques and…

Artificial Intelligence · Computer Science 2021-05-10 Ajay Krishnan , Niranj Jyothish , Xun Jia

Our ability to build autonomous agents that leverage Generative AI continues to increase by the day. As builders and users of such agents it is unclear what parameters we need to align on before the agents start performing tasks on our…

Artificial Intelligence · Computer Science 2024-04-09 Nitesh Goyal , Minsuk Chang , Michael Terry

As AI systems increasingly shape decision making in creative design contexts, understanding how humans engage with these tools has become a critical challenge for interactive intelligent systems research. This paper contributes a challenge…

Human-Computer Interaction · Computer Science 2025-10-29 Sean P. Walton , Ben J. Evans , Alma A. M. Rahat , James Stovold , Jakub Vincalek

Effective collaboration between designers and users is important for fashion design, which can increase the user acceptance of fashion products and thereby create value. However, it remains an enduring challenge, as traditional…

Human-Computer Interaction · Computer Science 2026-01-22 Yuheng Shao , Yuansong Xu , Yifan Jin , Shuhao Zhang , Wenxin Gu , Quan Li

Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed…

Human-Computer Interaction · Computer Science 2026-05-04 Dragan Ahmetovic , Matteo Manzoni , Filippo Corti , Sergio Mascetti

We introduce the concept of "Design Agents" for engineering applications, particularly focusing on the automotive design process, while emphasizing that our approach can be readily extended to other engineering and design domains. Our…

Artificial Intelligence · Computer Science 2025-12-04 Mohamed Elrefaie , Janet Qian , Raina Wu , Qian Chen , Angela Dai , Faez Ahmed

We challenge text-to-image models with generating escape room puzzle images that are visually appealing, logically solid, and intellectually stimulating. While base image models struggle with spatial relationships and affordance reasoning,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Mengyi Shan , Brian Curless , Ira Kemelmacher-Shlizerman , Steve Seitz

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

The growing AI field faces trust, transparency, fairness, and discrimination challenges. Despite the need for new regulations, there is a mismatch between regulatory science and AI, preventing a consistent framework. A five-layer nested…

Computers and Society · Computer Science 2024-08-27 Akshat Dubey , Zewen Yang , Georges Hattab

Tight coordination is required for effective human-robot teams in domains involving fast dynamics and tactical decisions, such as multi-car racing. In such settings, robot teammates must react to cues of a human teammate's tactical…

Creating 2D animations is a complex, iterative process requiring continuous adjustments to movement, timing, and coordination of multiple elements within a scene. To support designers of varying levels of experience with animation design…

Human-Computer Interaction · Computer Science 2025-08-14 Tiffany Tseng , Ruijia Cheng , Jeffrey Nichols

Recent advancements in AI foundation models have made it possible for them to be utilized off-the-shelf for creative tasks, including ideating design concepts or generating visual prototypes. However, integrating these models into the…

Human-Computer Interaction · Computer Science 2024-06-26 David Chuan-En Lin , Nikolas Martelaro

Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational…

Machine Learning · Computer Science 2020-06-18 Sam Snodgrass , Anurag Sarkar