In this project, we designed an intelligent assistant player for the single-player game Space Invaders with the aim to provide a satisfying co-op experience. The agent behaviour was designed using reinforcement learning techniques and evaluated based on several criteria. We validate the hypothesis that an AI-driven computer player can provide a satisfying co-op experience.
@article{arxiv.2105.03414,
title = {Using reinforcement learning to design an AI assistantfor a satisfying co-op experience},
author = {Ajay Krishnan and Niranj Jyothish and Xun Jia},
journal= {arXiv preprint arXiv:2105.03414},
year = {2021}
}