English

Cooperative Artificial Intelligence

Artificial Intelligence 2022-02-22 v1 Computer Science and Game Theory Multiagent Systems

Abstract

In the future, artificial learning agents are likely to become increasingly widespread in our society. They will interact with both other learning agents and humans in a variety of complex settings including social dilemmas. We argue that there is a need for research on the intersection between game theory and artificial intelligence, with the goal of achieving cooperative artificial intelligence that can navigate social dilemmas well. We consider the problem of how an external agent can promote cooperation between artificial learners by distributing additional rewards and punishments based on observing the actions of the learners. We propose a rule for automatically learning how to create the right incentives by considering the anticipated parameter updates of each agent. Using this learning rule leads to cooperation with high social welfare in matrix games in which the agents would otherwise learn to defect with high probability. We show that the resulting cooperative outcome is stable in certain games even if the planning agent is turned off after a given number of episodes, while other games require ongoing intervention to maintain mutual cooperation. Finally, we reflect on what the goals of multi-agent reinforcement learning should be in the first place, and discuss the necessary building blocks towards the goal of building cooperative AI.

Keywords

Cite

@article{arxiv.2202.09859,
  title  = {Cooperative Artificial Intelligence},
  author = {Tobias Baumann},
  journal= {arXiv preprint arXiv:2202.09859},
  year   = {2022}
}

Comments

Master's thesis. arXiv admin note: text overlap with arXiv:1806.04067

R2 v1 2026-06-24T09:46:36.718Z