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Animated data videos have gained significant popularity in recent years. However, authoring data videos remains challenging due to the complexity of creating and coordinating diverse components (e.g., visualization, animation, audio, etc.).…

Human-Computer Interaction · Computer Science 2025-02-10 Leixian Shen , Haotian Li , Yun Wang , Huamin Qu

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

Artificial Intelligence · Computer Science 2020-07-07 Vanessa Volz , Boris Naujoks

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

Human-Computer Interaction · Computer Science 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Autonomy is a double-edged sword for AI agents, simultaneously unlocking transformative possibilities and serious risks. How can agent developers calibrate the appropriate levels of autonomy at which their agents should operate? We argue…

Human-Computer Interaction · Computer Science 2025-07-29 K. J. Kevin Feng , David W. McDonald , Amy X. Zhang

Artificial intelligence-based systems for player risk detection have become central to harm prevention efforts in the gambling industry. However, growing concerns around transparency and effectiveness have highlighted the absence of…

We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the…

Computation and Language · Computer Science 2024-11-06 Seyed Hossein Alavi , Weijia Xu , Nebojsa Jojic , Daniel Kennett , Raymond T. Ng , Sudha Rao , Haiyan Zhang , Bill Dolan , Vered Shwartz

We propose a hierarchical framework for collaborative intelligent systems. This framework organizes research challenges based on the nature of the collaborative activity and the information that must be shared, with each level building on…

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support…

Software Engineering · Computer Science 2018-03-06 Swen E. Gaudl

Fashion is a fast-changing industry where designs are refreshed at large scale every season. Moreover, it faces huge challenge of unsold inventory as not all designs appeal to customers. This puts designers under significant pressure.…

Computer Vision and Pattern Recognition · Computer Science 2020-07-13 Alpana Dubey , Nitish Bhardwaj , Kumar Abhinav , Suma Mani Kuriakose , Sakshi Jain , Veenu Arora

Optimizing warehouse layouts is crucial due to its significant impact on efficiency and productivity. We present an AI-driven framework for automated warehouse layout generation. This framework employs constrained beam search to derive…

Artificial Intelligence · Computer Science 2024-07-16 Atefeh Shahroudnejad , Payam Mousavi , Oleksii Perepelytsia , Sahir , David Staszak , Matthew E. Taylor , Brent Bawel

Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interaction can emerge from…

Human-Computer Interaction · Computer Science 2025-11-25 Sam Earle , Samyak Parajuli , Andrzej Banburski-Fahey

Similarity estimation is essential for many game AI applications, from the procedural generation of distinct assets to automated exploration with game-playing agents. While similarity metrics often substitute human evaluation, their…

Human-Computer Interaction · Computer Science 2024-03-01 Sebastian Berns , Vanessa Volz , Laurissa Tokarchuk , Sam Snodgrass , Christian Guckelsberger

We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images…

Machine Learning · Computer Science 2026-04-16 Edoardo Giacomello , Pier Luca Lanzi , Daniele Loiacono

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

Neural and Evolutionary Computing · Computer Science 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-based accessibility features, such as simplified input…

Human-Computer Interaction · Computer Science 2025-06-10 Brandon Lyman , Yichi Zhang , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…

Artificial Intelligence · Computer Science 2023-07-20 Michael Beukman , Manuel Fokam , Marcel Kruger , Guy Axelrod , Muhammad Nasir , Branden Ingram , Benjamin Rosman , Steven James

Software development is a complex, multi-phase process traditionally requiring collaboration among individuals with diverse expertise. We propose AgentMesh, a Python-based framework that uses multiple cooperating LLM-powered agents to…

Software Engineering · Computer Science 2025-07-29 Sourena Khanzadeh

Game AI competitions are important to foster research and development on Game AI and AI in general. These competitions supply different challenging problems that can be translated into other contexts, virtual or real. They provide…

Artificial Intelligence · Computer Science 2020-10-20 Ana Salta , Rui Prada , Francisco S. Melo

The generation of high-quality 3D environments is crucial for industries such as gaming, virtual reality, and cinema, yet remains resource-intensive due to the reliance on manual processes. This study performs a systematic review of…

Graphics · Computer Science 2025-06-09 Miguel Silva , Alexandre Valle de Carvalho

The hopping pattern for D2D Discovery are investi- gated. We propose three metrics for hopping pattern performance evaluation: column period, maximal collision ratio, maximal con- tinual collision number. A class of hopping patterns is…

Networking and Internet Architecture · Computer Science 2014-05-19 Qizhi Zhang , Deping Liu
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