English

Video Game Accessibility through Shared Control for People with Upper-Limb Impairments

Human-Computer Interaction 2026-05-04 v2

Abstract

Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation, where another person assists the player, has been proposed as a solution, but it is limited by copilot availability and co-location. An alternative is partial automation, where the player is assisted by a software agent. We present a study with 13 participants with upper-limb impairments, investigating how they collaborate with a copilot in both human cooperation and partial automation. The experiment is supported by GamePals, a configurable framework we developed to enable both human cooperation and partial automation in existing third-party video games.

Keywords

Cite

@article{arxiv.2601.11218,
  title  = {Video Game Accessibility through Shared Control for People with Upper-Limb Impairments},
  author = {Dragan Ahmetovic and Matteo Manzoni and Filippo Corti and Sergio Mascetti},
  journal= {arXiv preprint arXiv:2601.11218},
  year   = {2026}
}

Comments

23 pages (excluding references and appendix)

R2 v1 2026-07-01T09:07:26.833Z