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In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes…
Fully immersive virtual reality (VR) has the potential to improve neurosurgical planning. For example, it may offer 3D visualizations of relevant anatomical structures with complex shapes, such as blood vessels and tumors. However, there is…
Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life. However, lack of time is one of the major barriers for…
The aim of speech enhancement is to improve speech signal quality and intelligibility from a noisy microphone signal. In many applications, it is crucial to enable processing with small computational complexity and minimal requirements…
Purpose: Speech intelligibility is a critical outcome in the assessment and management of dysarthria, yet most research and clinical practices have focused on English, limiting their applicability across languages. This commentary…
Conversational AI has a fundamental flaw as a knowledge interface: sycophantic chatbots induce epistemic entrenchment and delusional belief spirals even in rational agents. We propose the problem does not stem from the AI model, rooted…
Physical models of rigid bodies are used for sound synthesis in applications from virtual environments to music production. Traditional methods such as modal synthesis often rely on computationally expensive numerical solvers, while recent…
Dyslexia is a neurological learning disability that primarily disrupts one's ability to read, write, and spell, affecting an estimated 15-20% of the global population. This high prevalence underscores the importance of developing effective…
In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…
GVPT (Guided visual pitch tracking) is a publicly available, real-time pitch tracking software designed to guide and evaluate vocal pitch control using visual feedback. Developed for clinical and research applications, the system presents…
Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…
Text-based games are suitable test-beds for designing agents that can learn by interaction with the environment in the form of natural language text. Very recently, deep reinforcement learning based agents have been successfully applied for…
Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…
This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…
Despite the rapid progress of automatic speech recognition (ASR) technologies targeting normal speech in recent decades, accurate recognition of dysarthric and elderly speech remains highly challenging tasks to date. Sources of…
This paper provides a proof of concept that audio of tabletop role-playing games (TTRPG) could serve as a challenge for diarization systems. TTRPGs are carried out mostly by conversation. Participants often alter their voices to indicate…
Speech contains information that is clinically relevant to some diseases, which has the potential to be used for health assessment. Recent work shows an interest in applying deep learning algorithms, especially pretrained large speech…
In this study, we aim to explore the effect of pre-trained conditional generative speech models for the first time on dysarthric speech due to Parkinson's disease recorded in an ideal/non-noisy condition. Considering one category of…
Sound processing in the human auditory system is complex and highly non-linear, whereas hearing aids (HAs) still rely on simplified descriptions of auditory processing or hearing loss to restore hearing. Even though standard HA…
Replicating human-like dexterity in robot hands represents one of the largest open problems in robotics. Reinforcement learning is a promising approach that has achieved impressive progress in the last few years; however, the class of…