Physical activity or exercise can improve people's health and reduce their risk of developing several diseases; most importantly, regular activity can improve the quality of life. However, lack of time is one of the major barriers for people doing exercise. High-intensity interval training (HIIT) can reduce the time required for a healthy exercise regime but also bring similar benefits of regular exercise. We present a boxing-based VR exergame called VirusBoxing to promote physical activity for players. VirusBoxing provides players with a platform for HIIT and empowers them with additional abilities to jab a distant object without the need to aim at it precisely. In this paper, we discuss how we adapted the HIIT protocol and gameplay features to empower players in a VR exergame to give players an efficient, effective, and enjoyable exercise experience.
Cite
@article{arxiv.2010.03781,
title = {VirusBoxing: A HIIT-based VR boxing game},
author = {Wenge Xu and Hai-Ning Liang and Xiaoyue Ma and Xiang Li},
journal= {arXiv preprint arXiv:2010.03781},
year = {2020}
}