Related papers: Preprint Serious Game Based Dysphonic Rehabilitati…
Singing voice synthesis (SVS) is a task that aims to generate audio signals according to musical scores and lyrics. With its multifaceted nature concerning music and language, producing singing voices indistinguishable from that of human…
Audio-visual speech enhancement (AV-SE) is the task of improving speech quality and intelligibility in a noisy environment using audio and visual information from a talker. Recently, deep learning techniques have been adopted to solve the…
Multi-channel acoustic signal processing is a well-established and powerful tool to exploit the spatial diversity between a target signal and non-target or noise sources for signal enhancement. However, the textbook solutions for optimal…
From colored pixels to hyper-realistic 3D landscapes of virtual reality, video games have evolved immensely over the last few decades. However, video game input still requires two-handed dexterous finger manipulations for simultaneous…
We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic…
This article investigates the use of deep neural networks (DNNs) for hearing-loss compensation. Hearing loss is a prevalent issue affecting millions of people worldwide, and conventional hearing aids have limitations in providing…
Stuttering, also called stammering, is a communication disorder that breaks the continuity of the speech. This program of work is an attempt to develop automatic recognition procedures to assess stuttered dysfluencies and use these…
Massage therapy training emphasizes hands-on techniques and effective therapist--patient communication. However, many educational programs struggle to provide realistic practice scenarios. To address this problem, we propose TheraQuest, a…
In this paper, we investigate several existing and a new state-of-the-art generative adversarial network-based (GAN) voice conversion method for enhancing dysarthric speech for improved dysarthric speech recognition. We compare key…
The INTERSPEECH 2020 Deep Noise Suppression Challenge is intended to promote collaborative research in real-time single-channel Speech Enhancement aimed to maximize the subjective (perceptual) quality of the enhanced speech. A typical…
This paper develops Virtual Speech Therapist (VST), an intelligent agent-based platform that streamlines stuttering assessment and delivers customized therapy planning through automated and adaptive AI-driven workflows. VST integrates…
Speaker recognition is a task of identifying persons from their voices. Recently, deep learning has dramatically revolutionized speaker recognition. However, there is lack of comprehensive reviews on the exciting progress. In this paper, we…
In training a deep learning system to perform audio transcription, two practical problems may arise. Firstly, most datasets are weakly labelled, having only a list of events present in each recording without any temporal information for…
Disordered speech recognition profound implications for improving the quality of life for individuals afflicted with, for example, dysarthria. Dysarthric speech recognition encounters challenges including limited data, substantial…
A Recurrent Neural Network (RNN) for audio synthesis is trained by augmenting the audio input with information about signal characteristics such as pitch, amplitude, and instrument. The result after training is an audio synthesizer that is…
Transformers are neural network models that utilize multiple layers of self-attention heads and have exhibited enormous potential in natural language processing tasks. Meanwhile, there have been efforts to adapt transformers to visual tasks…
Screening is a time-consuming and labour-intensive yet required task for medical systematic reviews, as tens of thousands of studies often need to be screened. Prioritising relevant studies to be screened allows downstream systematic review…
Speech is essential for human communication, yet millions of people face impairments such as dysarthria, stuttering, and aphasia conditions that often lead to social isolation and reduced participation. Despite recent progress in automatic…
In spoken dialogue systems, we aim to deploy artificial intelligence to build automated dialogue agents that can converse with humans. A part of this effort is the policy optimisation task, which attempts to find a policy describing how to…
The work presented in this paper aims to explore how, and to what extent, an adaptive robotic coach has the potential to provide extra motivation to adhere to long-term rehabilitation and help fill the coaching gap which occurs during…