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Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the…

Multimedia · Computer Science 2024-03-25 Haopeng Wang , Roberto Martinez-Velazquez , Haiwei Dong , Abdulmotaleb El Saddik

Virtual reality (VR) telepresence applications and the so-called "metaverse" promise to be the next major medium of human-computer interaction. However, with recent studies demonstrating the ease at which VR users can be profiled and…

Cryptography and Security · Computer Science 2023-10-24 Vivek Nair , Gonzalo Munilla Garrido , Dawn Song

The Virtual Research Environment is an analysis platform developed at CERN serving the needs of scientific communities involved in European Projects. Its scope is to facilitate the development of end-to-end physics workflows, providing…

Maintaining real-time communication quality in metaverse has always been a challenge, especially when the number of participants increase. We introduce a proprietary WebRTC SFU service to an open-source web-based VR platform, to realize a…

Human-Computer Interaction · Computer Science 2023-03-27 Yong-Hao Hu , Kenichiro Ito , Ayumi Igarashi

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…

Human-Computer Interaction · Computer Science 2023-02-08 Yuyang Wang , Lik-Hang Lee , Tristan Braud , Pan Hui

Simulations inform all aspects of modern astrophysical research, ranging in scale from 1D and 2D test problems that can run in seconds on an astronomer's laptop all the way to large-scale 3D calculations that run on the largest…

Instrumentation and Methods for Astrophysics · Physics 2017-11-29 Nathan J Goldbaum

One of the main challenges of advancing task-oriented learning such as visual task planning and reinforcement learning is the lack of realistic and standardized environments for training and testing AI agents. Previously, researchers often…

Human-Computer Interaction · Computer Science 2019-03-15 Xiaofeng Gao , Ran Gong , Tianmin Shu , Xu Xie , Shu Wang , Song-Chun Zhu

After several years of intensive technological development Virtual Observatory resources have reached a level of maturity sufficient for their routine scientific exploitation. The Virtual Observatory is starting to be used by astronomers in…

Instrumentation and Methods for Astrophysics · Physics 2009-03-04 Igor Chilingarian

Brain-computer interface (BCI) systems have potential as assistive technologies for individuals with severe motor impairments. Nevertheless, individuals must first participate in many training sessions to obtain adequate data for optimizing…

Signal Processing · Electrical Eng. & Systems 2019-12-11 Behnam Reyhani-Masoleh , Tom Chau

We are living in the era of big data. The Metaverse is an emerging technology in the future, and it has a combination of big data, AI (artificial intelligence), VR (Virtual Reality), AR (Augmented Reality), MR (mixed reality), and other…

Databases · Computer Science 2022-10-31 Jiayi Sun , Wensheng Gan , Zefeng Chen , Junhui Li , Philip S. Yu

This study explores how virtual environments and artificial intelligence can enhance university students' learning experiences, with particular attention to the digital preferences of Generation Z. An experiment was conducted at the Faculty…

Computers and Society · Computer Science 2025-09-03 Adel Vehrer , Zsolt Palfalusi

Cyber-physical space systems are engineered systems operating within physical space with design requirements that depend on space, e.g., regarding location or movement behavior. They are built from and depend upon the seamless integration…

Software Engineering · Computer Science 2020-07-15 Nianyu Li , Christos Tsigkanos , Zhi Jin , Zhenjiang Hu , Carlo Ghezzi

The emergence of the metaverse - envisioned as a hyperreal virtual universe enabling boundless human interaction - has the potential to revolutionize our conception of media. This transformation could alter society as we know it. This paper…

Computers and Society · Computer Science 2025-08-26 Ljubisa Bojic , Joerg Matthes , Agariadne Dwinggo Samala , Milan Cabarkapa

The European Virtual Observatory (VO) initiative organises regular VO schools since 2008. The goals are twofold: i) to expose early-career European astronomers to the variety of currently available VO tools and services so that they can use…

Instrumentation and Methods for Astrophysics · Physics 2022-02-02 Fran Jiménez-Esteban , Mark Allen , Stefania Amodeo , Miriam Cortés-Contreras , Sebastien Derriere , Hendrik Heinl , Ada Nebot , Enrique Solano

As virtual reality (VR) technologies have improved in the past decade, more research has investigated how they could support more effective communication in various contexts to improve collaboration and social connectedness. However, there…

Human-Computer Interaction · Computer Science 2022-10-05 Xiaoying Wei , Xiaofu Jin , Mingming Fan

With some telescopes standing still, now more than ever simple access to archival data is vital for astronomers and they need to know how to go about it. Within European Virtual Observatory (VO) projects, such as AIDA (2008-2010), ICE…

What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical…

Human-Computer Interaction · Computer Science 2025-12-05 E. Ch'ng

We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical…

Human-Computer Interaction · Computer Science 2025-03-26 Dooyoung Kim , Taewook Ha , Jinseok Hong , Seonji Kim , Selin Choi , Heejeong Ko , Woontack Woo

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

Human-Computer Interaction · Computer Science 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor

The association between light and psychological states has a long history and permeates our language. LIVEIA (Light-based Immersive Visualization Environment for Imaginative Actualization) is a new immersive, interactive technology that…

Computers and Society · Computer Science 2019-03-15 Liane Gabora
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