English

Meta-Objects: Interactive and Multisensory Virtual Objects Learned from the Real World for Use in Augmented Reality

Human-Computer Interaction 2025-03-26 v3 Emerging Technologies

Abstract

We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical and virtual worlds. While plenty of today's virtual objects provide some sensory feedback and dynamic behavior, meta-objects fully integrate interactive and multisensory features within a structured data framework to enable real-time immersive experiences in a post-metaverse intelligent simulation platform. Three key components underpin the utilization of meta-objects in the post-metaverse: property-embedded modeling for physical and action realism, adaptive multisensory feedback tailored to user interactions, and a scene graph-based intelligence simulation platform for scalable and efficient ecosystem integration. By leveraging meta-objects through wearable AR/VR devices, the post-metaverse facilitates seamless interactions that transcend spatial and temporal barriers, paving the way for a transformative reality-virtuality convergence.

Keywords

Cite

@article{arxiv.2404.17179,
  title  = {Meta-Objects: Interactive and Multisensory Virtual Objects Learned from the Real World for Use in Augmented Reality},
  author = {Dooyoung Kim and Taewook Ha and Jinseok Hong and Seonji Kim and Selin Choi and Heejeong Ko and Woontack Woo},
  journal= {arXiv preprint arXiv:2404.17179},
  year   = {2025}
}

Comments

10 pages, 5 figures, Accepted in the Applications department for the May/June 2025 issue of IEEE CG&A

R2 v1 2026-06-28T16:07:21.223Z