Meta-Objects: Interactive and Multisensory Virtual Objects Learned from the Real World for Use in Augmented Reality
Abstract
We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical and virtual worlds. While plenty of today's virtual objects provide some sensory feedback and dynamic behavior, meta-objects fully integrate interactive and multisensory features within a structured data framework to enable real-time immersive experiences in a post-metaverse intelligent simulation platform. Three key components underpin the utilization of meta-objects in the post-metaverse: property-embedded modeling for physical and action realism, adaptive multisensory feedback tailored to user interactions, and a scene graph-based intelligence simulation platform for scalable and efficient ecosystem integration. By leveraging meta-objects through wearable AR/VR devices, the post-metaverse facilitates seamless interactions that transcend spatial and temporal barriers, paving the way for a transformative reality-virtuality convergence.
Keywords
Cite
@article{arxiv.2404.17179,
title = {Meta-Objects: Interactive and Multisensory Virtual Objects Learned from the Real World for Use in Augmented Reality},
author = {Dooyoung Kim and Taewook Ha and Jinseok Hong and Seonji Kim and Selin Choi and Heejeong Ko and Woontack Woo},
journal= {arXiv preprint arXiv:2404.17179},
year = {2025}
}
Comments
10 pages, 5 figures, Accepted in the Applications department for the May/June 2025 issue of IEEE CG&A