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Here follows a preliminary report on the construction of fake millimeter and sub-millimeter skies, as observed by virtual instruments, e.g. the COBRA/SAMBA mission, using theoretical modeling and data extrapolations. Our goal is to create…

Astrophysics · Physics 2009-10-22 F. R. Bouchet , R. Gispert , N. Aghanim , J. R. Bond , A. De Luca , E. Hivon , B. Maffei

Human communication has been profoundly changed by social media, which allows users to engage in previously unheard-of ways, such as text-based conversations, video chats, and live streaming. The digital landscape has started to change in…

Human-Computer Interaction · Computer Science 2025-03-24 Priyanshu Chaubey

This paper explores the idea that the universe is a virtual reality created by information processing, and relates this strange idea to the findings of modern physics about the physical world. The virtual reality concept is familiar to us…

Other Computer Science · Computer Science 2008-01-05 Brian Whitworth

Virtual field trips (VFTs) have proven to be valuable learning tools. Such applications are mostly based on 360{\deg} technology and are to be characterized as single-user applications in technological terms. In contrast, Social VR…

Human-Computer Interaction · Computer Science 2024-12-23 Surya Kalvakolu , Heinrich Söbke , Jannicke Baalsrud Hauge , Eckhard Kraft

The Metaverse refers to a virtual-physical blended space in which multiple users can concurrently interact with a unified computer-generated environment and other users, which can be regarded as the next significant milestone of the current…

Multimedia · Computer Science 2022-06-08 Lik-Hang Lee , Pengyuan Zhou , Tristan Braud , Pan Hui

Social physics is an active and diverse field in which many scientists with formal training in physics study a broad class of complex social phenomena. Social physics investigates societal problems but most often does not count on the…

Physics and Society · Physics 2024-08-01 J. Perelló , F. Larroya , I. Bonhoure , F. Peter

In recent years there has been a strong development of the concept of virtual reality (VR) which from the first video games developed in the 60s has reached the current immersive systems. VR and the consequent deception of perception pose…

Human-Computer Interaction · Computer Science 2023-02-22 Francesco Sisini , Valentina Sisini , Laura Sisini

The metaverse, enormous virtual-physical cyberspace, has brought unprecedented opportunities for artists to blend every corner of our physical surroundings with digital creativity. This article conducts a comprehensive survey on…

Computers and Society · Computer Science 2021-11-29 Lik-Hang Lee , Zijun Lin , Rui Hu , Zhengya Gong , Abhishek Kumar , Tangyao Li , Sijia Li , Pan Hui

The rapid progress in AI and Robotics may lead to a profound societal transformation, as humans and robots begin to coexist within shared communities, introducing both opportunities and challenges. To explore this future, we present Virtual…

We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a…

The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player…

Multimedia · Computer Science 2022-10-14 Yakun Huang , Xiuquan Qiao , Haowen Wang , Xiang Su , Schahram Dustdar , Ping Zhang

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…

Human-Computer Interaction · Computer Science 2020-10-14 Diego Monteiro , Hai-Ning Liang , Hongji Li , Yu Fu , Xian Wang

Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat),…

Computers and Society · Computer Science 2021-11-04 Lik-Hang Lee , Tristan Braud , Pengyuan Zhou , Lin Wang , Dianlei Xu , Zijun Lin , Abhishek Kumar , Carlos Bermejo , Pan Hui

The ability to regulate and cope with strong emotions is essential for maintaining our mental health and well-being. However, learning how to emotionally regulate can be a bit of a mystery since it is largely an invisible process and it can…

Human-Computer Interaction · Computer Science 2022-12-02 Alexandra Kitson

The boom of commercial social virtual reality (VR) platforms in recent years has signaled the growth and wide-spread adoption of consumer VR. Social VR platforms draw aspects from traditional 2D virtual worlds where users engage in various…

Human-Computer Interaction · Computer Science 2021-04-13 Divine Maloney , Guo Freeman , Andrew Robb

Despite the large budgets spent annually on astronomical research equipment such as telescopes, instruments and supercomputers, the general trend is to analyse and view the resulting datasets using small, two-dimensional displays. We report…

Astrophysics · Physics 2009-11-11 C. J. Fluke , P. D. Bourke , D. O'Donovan

The COVID-19 pandemic highlighted the challenges of maintaining hands-on laboratory instruction in undergraduate physics education. In response, we developed and deployed an interactive online physics laboratory platform designed to closely…

Physics Education · Physics 2026-03-02 Ashadul Halder , Shibaji Banerjee

Upcoming astronomical surveys produce imagery that spans many orders of magnitude in spatial scale, requiring scientists to reason fluidly between global structure and local detail. Data from the Vera C. Rubin Observatory exemplifies this…

Human-Computer Interaction · Computer Science 2026-03-19 Ava Nederlander , Zainab Aamir , Arie E. Kaufman

In this paper, we develop a virtual laboratory for measuring human trust. Our laboratory, which is realized as a web application, enables researchers to show pre-recorded or live video feeds to groups of users in a synchronized fashion.…

Human-Computer Interaction · Computer Science 2025-09-16 Zhi Hua Jin , Kurt Xiao , David Hyde

We advocate in this paper the use of grid-based infrastructures that are designed for seamless approaches to the numerical expert users, i.e., the multiphysics applications designers. It relies on sophisticated computing environments based…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-08-16 Toan Nguyen , Lizhe Wang , Vittorio Selmin