English

What is Beyond Presence? Dimensionality, Control, and Information Spaces

Human-Computer Interaction 2025-12-05 v1 Multimedia

Abstract

What is after presence? Spatial presence, the sense of "being there", is becoming less of a primary objective and more of a baseline expectation of virtual reality. More than six decades after its invention, VR is shifting from a technical system into a cultural, social, and phenomenological medium, offering experiences that function as distinct modes of reality. Existing theories that focus primarily on perceptual illusions are no longer sufficient to account for these emerging forms of experience. A new framework is needed to guide the design and evaluation of immersive environments by identifying the key technical and abstract dimensions afforded by virtual worlds. These dimensions include spatial, placeness, temporal, social, cultural, cognitive, and psychological parameters. The central argument is that immersive environments must move beyond the technical dimension to leverage richer information channels that shape user experience. This shift from presence to experience orchestration invites creators across disciplines to contribute to the design and assessment of meaningful immersive worlds.

Keywords

Cite

@article{arxiv.2512.04398,
  title  = {What is Beyond Presence? Dimensionality, Control, and Information Spaces},
  author = {E. Ch'ng},
  journal= {arXiv preprint arXiv:2512.04398},
  year   = {2025}
}

Comments

38 pages, accepted for Presence: Virtual and Augmented Reality 2026(37)

R2 v1 2026-07-01T08:08:46.143Z