Related papers: The MICA Experiment: Astrophysics in Virtual World…
The Laser Interferometer Space Antenna (LISA) will be a transformative experiment for gravitational wave astronomy, and, as such, it will offer unique opportunities to address many key astrophysical questions in a completely novel way. The…
Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…
The AMACA project (Astronomy education with a Multi-sensory, Accessible, and Circular Approach) develops multi-sensory activities for accessible education and engagement in astronomy. Despite promising innovations, existing resources are…
Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…
Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…
Among the many outreach and communication tools available in our digital era, traditional tools such as exhibitions still hold an important place. The ALICE collaboration is setting up a new exhibition at the experiment's site, as part of…
The AMIGA project (Analysis of the interstellar Medium of Isolated GAlaxies) is an international collaboration led from the Instituto de Astrof\'isica de Andaluc\'ia (CSIC). The group's experience in radio astronomy databases turned, as a…
Astrophysics lies at the crossroads of big datasets (such as the Large Synoptic Survey Telescope and Gaia), open source software to visualize and interpret high dimensional datasets (such as Glue, WorldWide Telescope, and OpenSpace), and…
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…
Effectively using immersive multi-user environments for digital applications (via virtual, augmented and mixed reality technologies) beckons the future of healthcare delivery in the metaverse. We aimed to evaluate the feasibility and…
The virtualization of cultural events in the metaverse creates opportunities to generate valuable and innovative experiences that replicate and extend in-person events; but the process faces associated challenges. In the absence of relevant…
We take our world to be an objective reality, but is it? The assumption that the physical world exists in and of itself has struggled to assimilate the findings of modern physics for some time now. For example, an objective space and time…
Our study's concern is about how to enlarge the scope of the virtual museum concept from the mediation activities as they are carried out in today's digital planetariums to training activities dedicated to the public. We assume that these…
Undergraduate research in STEM can be a transformative experience, especially for Community College students, many of whom come from under-represented backgrounds. However, undergraduate research at Community Colleges is relatively rare,…
This paper presents an immersive virtual reality environment that can be used to develop collaborative educational applications. Multiple users can collaborate within the virtual shared space and communicate with each other through voice.…
Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with…
This manuscript introduces the concept of Rapid Virtual Simulations, a new techno-pedagogical activity that fosters expert autonomy for creating virtual educational simulations. It is grounded in a Realistic-Enough Philosophy that consists…
Online experiments using metaverse platforms have gained significant traction in Human-Computer Interaction and Virtual Reality (VR) research. However, current research workflows are highly fragmented, as researchers must use separate tools…
The complexity of the data generated by (magneto)-hydrodynamic (HD/MHD) simulations requires advanced tools for their analysis and visualization. The dramatic improvements in virtual reality (VR) technologies have inspired us to seek the…
Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…