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The Laser Interferometer Space Antenna (LISA) will be a transformative experiment for gravitational wave astronomy, and, as such, it will offer unique opportunities to address many key astrophysical questions in a completely novel way. The…

General Relativity and Quantum Cosmology · Physics 2023-05-26 Pau Amaro Seoane , Jeff Andrews , Manuel Arca Sedda , Abbas Askar , Quentin Baghi , Razvan Balasov , Imre Bartos , Simone S. Bavera , Jillian Bellovary , Christopher P. L. Berry , Emanuele Berti , Stefano Bianchi , Laura Blecha , Stephane Blondin , Tamara Bogdanović , Samuel Boissier , Matteo Bonetti , Silvia Bonoli , Elisa Bortolas , Katelyn Breivik , Pedro R. Capelo , Laurentiu Caramete , Federico Cattorini , Maria Charisi , Sylvain Chaty , Xian Chen , Martyna Chruślińska , Alvin J. K. Chua , Ross Church , Monica Colpi , Daniel D'Orazio , Camilla Danielski , Melvyn B. Davies , Pratika Dayal , Alessandra De Rosa , Andrea Derdzinski , Kyriakos Destounis , Massimo Dotti , Ioana Duţan , Irina Dvorkin , Gaia Fabj , Thierry Foglizzo , Saavik Ford , Jean-Baptiste Fouvry , Alessia Franchini , Tassos Fragos , Chris Fryer , Massimo Gaspari , Davide Gerosa , Luca Graziani , Paul Groot , Melanie Habouzit , Daryl Haggard , Zoltan Haiman , Wen-Biao Han , Alina Istrate , Peter H. Johansson , Fazeel Mahmood Khan , Tomas Kimpson , Kostas Kokkotas , Albert Kong , Valeriya Korol , Kyle Kremer , Thomas Kupfer , Astrid Lamberts , Shane Larson , Mike Lau , Dongliang Liu , Nicole Lloyd-Ronning , Giuseppe Lodato , Alessandro Lupi , Chung-Pei Ma , Tomas Maccarone , Ilya Mandel , Alberto Mangiagli , Michela Mapelli , Steéphane Mathis , Lucio Mayer , Sean McGee , Berry McKernan , M. Coleman Miller , David F. Mota , Matthew Mumpower , Syeda S Nasim , Gijs Nelemans , Scott Noble , Fabio Pacucci , Francesca Panessa , Vasileio Paschalidis , Hugo Pfister , Delphine Porquet , John Quenby , Angelo Ricarte , Friedrich K. Röpke , John Regan , Stephan Rosswog , Ashley Ruiter , Milton Ruiz , Jessie Runnoe , Raffaella Schneider , Jeremy Schnittman , Amy Secunda , Alberto Sesana , Naoki Seto , Lijing Shao , Stuart Shapiro , Carlos Sopuerta , Nicholas C. Stone , Arthur Suvorov , Nicola Tamanini , Tomas Tamfal , Thomas Tauris , Karel Temmink , John Tomsick , Silvia Toonen , Alejandro Torres-Orjuela , Martina Toscani , Antonios Tsokaros , Caner Unal , Verónica Vázquez-Aceves , Rosa Valiante , Maurice van Putten , Jan van Roestel , Christian Vignali , Marta Volonteri , Kinwah Wu , Ziri Younsi , Shenghua Yu , Silvia Zane , Lorenz Zwick , Fabio Antonini , Vishal Baibhav , Enrico Barausse , Alexander Bonilla Rivera , Marica Branchesi , Graziella Branduardi-Raymont , Kevin Burdge , Srija Chakraborty , Jorge Cuadra , Kristen Dage , Benjamin Davis , Selma E. de Mink , Roberto Decarli , Daniela Doneva , Stephanie Escoffier , Giacomo Fragione , Poshak Gandhi , Francesco Haardt , Carlos O. Lousto , Samaya Nissanke , Jason Nordhaus , Richard O'Shaughnessy , Simon Portegies Zwart , Adam Pound , Fabian Schussler , Olga Sergijenko , Alessandro Spallicci , Daniele Vernieri , Alejandro Vigna-Gómez

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

The AMACA project (Astronomy education with a Multi-sensory, Accessible, and Circular Approach) develops multi-sensory activities for accessible education and engagement in astronomy. Despite promising innovations, existing resources are…

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…

Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…

Human-Computer Interaction · Computer Science 2022-03-30 Fozlur Rahman , Marium Sana Mim , Feekra Baset Baishakhi , Mahmudul Hasan , Md. Kishor Morol

Among the many outreach and communication tools available in our digital era, traditional tools such as exhibitions still hold an important place. The ALICE collaboration is setting up a new exhibition at the experiment's site, as part of…

Popular Physics · Physics 2017-11-21 Despina Hatzifotiadou

The AMIGA project (Analysis of the interstellar Medium of Isolated GAlaxies) is an international collaboration led from the Instituto de Astrof\'isica de Andaluc\'ia (CSIC). The group's experience in radio astronomy databases turned, as a…

Astrophysics lies at the crossroads of big datasets (such as the Large Synoptic Survey Telescope and Gaia), open source software to visualize and interpret high dimensional datasets (such as Glue, WorldWide Telescope, and OpenSpace), and…

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

Human-Computer Interaction · Computer Science 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

Effectively using immersive multi-user environments for digital applications (via virtual, augmented and mixed reality technologies) beckons the future of healthcare delivery in the metaverse. We aimed to evaluate the feasibility and…

Human-Computer Interaction · Computer Science 2024-12-09 Tohid Zarei , Michelle Emery , Dimitrios Saredakis , Gun A. Lee , Ben Stubbs , Ancret Szpak , Tobias Loetscher

The virtualization of cultural events in the metaverse creates opportunities to generate valuable and innovative experiences that replicate and extend in-person events; but the process faces associated challenges. In the absence of relevant…

Computers and Society · Computer Science 2024-07-23 Carlos Flavian , Sergio Ibanez-Sanchez , Carlos Orus , Sergio Barta

We take our world to be an objective reality, but is it? The assumption that the physical world exists in and of itself has struggled to assimilate the findings of modern physics for some time now. For example, an objective space and time…

General Physics · Physics 2011-10-17 Brian Whitworth

Our study's concern is about how to enlarge the scope of the virtual museum concept from the mediation activities as they are carried out in today's digital planetariums to training activities dedicated to the public. We assume that these…

Physics Education · Physics 2013-11-13 Walter Guyot , Helene Courtois M. , Jacques Toussaint

Undergraduate research in STEM can be a transformative experience, especially for Community College students, many of whom come from under-represented backgrounds. However, undergraduate research at Community Colleges is relatively rare,…

This paper presents an immersive virtual reality environment that can be used to develop collaborative educational applications. Multiple users can collaborate within the virtual shared space and communicate with each other through voice.…

Human-Computer Interaction · Computer Science 2020-10-14 Milan Dolezal , Jiri Chmelik , Fotis Liarokapis

Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with…

Computers and Society · Computer Science 2022-07-05 Senthil Kumar Jagatheesaperumal , Kashif Ahmad , Ala Al-Fuqaha , Junaid Qadir

This manuscript introduces the concept of Rapid Virtual Simulations, a new techno-pedagogical activity that fosters expert autonomy for creating virtual educational simulations. It is grounded in a Realistic-Enough Philosophy that consists…

Computers and Society · Computer Science 2024-07-09 Emmanuel G. Blanchard , Jeffrey Wiseman

Online experiments using metaverse platforms have gained significant traction in Human-Computer Interaction and Virtual Reality (VR) research. However, current research workflows are highly fragmented, as researchers must use separate tools…

Human-Computer Interaction · Computer Science 2026-04-07 Yong-Hao Hu , Sotaro Yokoi , Yuji Hatada , Yuichi Hiroi , Takuji Narumi , Takefumi Hiraki

The complexity of the data generated by (magneto)-hydrodynamic (HD/MHD) simulations requires advanced tools for their analysis and visualization. The dramatic improvements in virtual reality (VR) technologies have inspired us to seek the…

Human-Computer Interaction · Computer Science 2023-08-09 S. Orlando , M. Miceli , U. Lo Cicero , S. Ustamujic

Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…

Human-Computer Interaction · Computer Science 2020-02-19 René Peinl , Tobias Wirth