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For centuries, the rich nocturnal environment of the starry sky could be modelled only by analogue tools such as paper planispheres, atlases, globes and numerical tables. The immersive sky simulator of the twentieth century, the…
Effective data visualization is a key part of the discovery process in the era of big data. It is the bridge between the quantitative content of the data and human intuition, and thus an essential component of the scientific path from data…
The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…
This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive…
Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training models are becoming increasingly adopted, in part influenced…
Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…
The exponential growth of data in Astrophysics and Cosmology demands scalable computational tools and intuitive interfaces for analysis and visualization. In this work, we present an innovative integration of the VisIVO scientific…
In the ever-evolving discipline of high-dimensional scientific data, collaborative immersive analytics (CIA) offers a promising frontier for domain experts in complex data visualization and interpretation. This research presents a…
We introduce an open-source system called SIGMA (short for "Situated Interactive Guidance, Monitoring, and Assistance") as a platform for conducting research on task-assistive agents in mixed-reality scenarios. The system leverages the…
In virtual worlds, objects fall straight down. By replacing a few lines of code to include Newton's gravity, virtual world software can become an N-body simulation code with visualization included where objects move under their mutual…
Research examining older adults interactions with Virtual Reality (VR) and the impact of social VR experiences on outcomes such as social engagement has been limited, especially among older adults. This multi-site pilot study evaluated the…
Studies in astroparticle physics are actively developed all over the world. It is clear that the effectiveness of the work depends strongly on the information exchange rate and on the overall coordination of this activity. An international…
We present ATLASrift - a Virtual Reality application that provides an interactive, immersive visit to ATLAS experiment. We envision it being used in two different ways: first as an educational and outreach tool - for schools, universities,…
Inquiry-based modeling is essential to scientific practice. However, modeling is difficult for novice scientists in part due to limited domain-specific knowledge and quantitative skills. VERA is an interactive tool that helps users…
A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial…
Simulations in information access (IA) have recently gained interest, as shown by various tutorials and workshops around that topic. Simulations can be key contributors to central IA research and evaluation questions, especially around…
Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the empirical progress in this area of study, a comprehensive…
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…
The IDIA Visualisation Laboratory based at the University of Cape Town is exploring the use of virtual reality technology to visualise and analyse astronomical data. The iDaVIE software suite currently under development reads from both…
In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…