Related papers: Two-batch liar games on a general bounded channel
We introduce a guessing game, permutation Wordle, in which a guesser attempts to recover a hidden permutation in $S_n$. In each round, the guesser guesses a permutation (using information from previous rounds) and is told which entries of…
We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…
We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…
In this paper we study the two player randomized communication complexity of the sparse set disjointness and the exists-equal problems and give matching lower and upper bounds (up to constant factors) for any number of rounds for both of…
We consider two-player random extensive form games where the payoffs at the leaves are independently drawn uniformly at random from a given feasible set C. We study the asymptotic distribution of the subgame perfect equilibrium outcome for…
Past studies of the billiard-ball paradox, a problem involving an object that travels back in time along a closed timelike curve (CTC), typically concern themselves with entirely classical histories, whereby any trajectorial effects…
We study the asymptotic behavior of the maximum number of directed cycles of a given length in a tournament: let $c(\ell)$ be the limit of the ratio of the maximum number of cycles of length $\ell$ in an $n$-vertex tournament and the…
We establish the capacity region of several classes of broadcast channels with random state in which the channel to each user is selected from two possible channel state components and the state is known only at the receivers. When the…
We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect…
We characterize exact, and approximate, optimality of games that players can interact with using quantum strategies. In comparison to a previous work of the author, arXiv: 2311.12887, which applied a 2016 framework due to Ostrev for…
The set of all $ q $-ary strings that do not contain repeated substrings of length $ \leqslant\! 3 $ (i.e., that do not contain substrings of the form $ a a $, $ a b a b $, and $ a b c a b c $) constitutes a code correcting an arbitrary…
Over any discrete memoryless channel, we build codes such that: for one, their block error probabilities and code rates scale like random codes'; and for two, their encoding and decoding complexities scale like polar codes'. Quantitatively,…
We start from two closure operators defined on the elements of a special kind of partially ordered sets, called causal nets. Causal nets are used to model histories of concurrent processes, recording occurrences of local states and of…
We completely classify winning strategies in the Ideal Chomp Game played on $\bar{K}$-algebras R of rank at most 6. In this two-player combinatorial game, players alternately add generators to build an ideal inside a given ring R, with the…
We study zero-sum games, a variant of the classical combinatorial Subtraction games (studied for example in the monumental work "Winning Ways", by Berlekamp, Conway and Guy), called Cumulative Subtraction (CS). Two players alternate in…
A network where three users want to establish multiple unicasts between each other via a relay is considered. This network is called the Y-channel and resembles an elemental ingredient of future wireless networks. The sum-capacity of this…
The following game in a similar formulation to Petri nets and chip-firing games is studied: Given a finite collection of baskets, each has an infinite number of balls of the same value. Initially, a ball from some basket is chosen to put on…
We show that for a fixed $q$, the number of $q$-ary $t$-error correcting codes of length $n$ is at most $2^{(1 + o(1)) H_q(n,t)}$ for all $t \leq (1 - q^{-1})n - C_q\sqrt{n \log n}$ (for sufficiently large constant $C_q$), where $H_q(n, t)…
We consider games that have (k,t)-robust equilibria when played with a mediator, where an equilibrium is (k,t)-robust if it tolerates deviations by coalitions of size up to k and deviations by up to $t$ players with unknown utilities. We…
We study an analog of the well-known Gel'fand Pinsker Channel which uses quantum states for the transmission of the data. We consider the case where both the sender's inputs to the channel and the channel states are to be taken from a…