Related papers: Two-batch liar games on a general bounded channel
"Guess Who?" is a popular two player game where players ask "Yes"/"No" questions to search for their opponent's secret identity from a pool of possible candidates. This is modeled as a simple stochastic game. Using this model, the optimal…
Any physical channel of communication offers two potential reasons why its capacity (the number of bits it can transmit in a unit of time) might be unbounded: (1) Infinitely many choices of signal strength at any given instant of time, and…
We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…
We study the adaptive modulation (AM) problem in a network-coded two-way relay channel (NC-TWRC), where each of the two users controls its own bit rate in the $m$-ary quadrature amplitude modulation ($m$-QAM) to minimize the transmission…
Knockout tournaments, also known as single-elimination or cup tournaments, are a popular form of sports competitions. In the standard probabilistic setting, for each pairing of players, one of the players wins the game with a certain (a…
An infinite game on the set of real numbers appeared in Matthew Baker's work [Math. Mag. 80 (2007), no. 5, pp. 377--380] in which he asks whether it can help characterize countable subsets of the reals. This question is in a similar spirit…
Two-player win/lose games of infinite duration are involved in several disciplines including computer science and logic. If such a game has deterministic winning strategies, one may ask how simple such strategies can get. The answer may…
We propose a two-agent game wherein a questioner must be able to conjure discerning questions between sentences, incorporate responses from an answerer, and keep track of a hypothesis state. The questioner must be able to understand the…
We prove multi-pass streaming lower bounds for uniformity testing over a domain of size $2m$. The tester receives a stream of $n$ i.i.d. samples and must distinguish (i) the uniform distribution on $[2m]$ from (ii) a Paninski-style planted…
We consider $t$-Lee-error-correcting codes of length $n$ over the residue ring $\mathbb{Z}_m := \mathbb{Z}/m\mathbb{Z}$ and determine upper and lower bounds on the number of $t$-Lee-error-correcting codes. We use two different methods,…
We consider the satisfiability problem for the two-variable fragment of the first-order logic extended with modulo counting quantifiers and interpreted over finite words or trees. We prove a small-model property of this logic, which gives a…
This paper revisits a classical problem of slotted multiple access with success, idle, and collision events on each slot. First, results of a 2-user multiple access game are reported. The game was conducted at the University of Southern…
In a polyomino set (1,2)-achievement game the maker and the breaker alternately mark one and two previously unmarked cells respectively. The maker's goal is to mark a set of cells congruent to one of a given set of polyominoes. The breaker…
We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is…
Consider a relay cascade, i.e. a network where a source node, a sink node and a certain number of intermediate source/relay nodes are arranged on a line and where adjacent node pairs are connected by error-free (q+1)-ary pipes. Suppose the…
This work considers the multiple-access multicast error-correction scenario over a packetized network with $z$ malicious edge adversaries. The network has min-cut $m$ and packets of length $\ell$, and each sink demands all information from…
A class of cognitive interference channel with state is investigated, in which two transmitters (transmitters 1 and 2) communicate with two receivers (receivers 1 and 2) over an interference channel. The two transmitters jointly transmit a…
In communication complexity the input of a function $f:X\times Y\rightarrow Z$ is distributed between two players Alice and Bob. If Alice knows only $x\in X$ and Bob only $y\in Y$, how much information must Alice and Bob share to be able to…
We introduce a three-player nonlocal game, with a finite number of classical questions and answers, such that the optimal success probability of $1$ in the game can only be achieved in the limit of strategies using arbitrarily…
Consider a gambling game in which we are allowed to repeatedly bet a portion of our bankroll at favorable odds. We investigate the question of how to minimize the expected number of rounds needed to increase our bankroll to a given target…