Related papers: Two-batch liar games on a general bounded channel
Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. These arise from simultaneous-play combinatorial games where one…
N players are randomly fitted with a colored hat (q different colors). All players guess simultaneously the color of their own hat observing only the hat colors of the other N-1 players. The team wins if all players guess right. No…
We study a model of a competing population of N adaptive agents, with similar capabilities, repeatedly deciding whether to attend a bar with an arbitrary cutoff L. Decisions are based upon past outcomes. The agents are only told whether the…
XOR games are the simplest model in which the nonlocal properties of entanglement manifest themselves. When there are two players, it is well known that the bias --- the maximum advantage over random play --- of entangled players can be at…
Let C = {x_1,...,x_N} \subset {0,1}^n be an [n,N] binary error correcting code (not necessarily linear). Let e \in {0,1}^n be an error vector. A codeword x in C is said to be "disturbed" by the error e if the closest codeword to x + e is no…
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…
We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the…
Pseudo-telepathy provides an intuitive way of looking at Bell's inequalities, in which it is often obvious that feats achievable by use of quantum entanglement would be classically impossible. A two-player pseudo-telepathy game proceeds as…
We study a combinatorial game derived from a problem in the German National Mathematics Competition. In this game, two players take turns removing numbers from a finite set of natural numbers, aiming to satisfy a certain divisibility…
Conditional disclosure of secrets (CDS) is the problem of disclosing as efficiently as possible, one secret from Alice and Bob to Carol if and only if the inputs at Alice and Bob satisfy some function $f$. The information theoretic capacity…
We prove that a general upper bound on the maximal mutual information of quantum channels is saturated in the case of Pauli channels with an arbitrary degree of memory. For a subset of such channels we explicitly identify the optimal signal…
Colonel Blotto games with discrete strategy spaces effectively illustrate the intricate nature of multidimensional strategic reasoning. This paper studies the equilibrium set of such games where, in line with prior experimental work, the…
In order to communicate a message over a noisy channel, a sender (Alice) uses an error-correcting code to encode her message $x$ into a codeword. The receiver (Bob) decodes it correctly whenever there is at most a small constant fraction of…
Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…
This paper presents a range of quantitative extensions for the temporal logic CTL. We enhance temporal modalities with the ability to constrain the number of states satisfying certain sub-formulas along paths. By selecting the combinations…
Computability logic (CL) (see http://www.cis.upenn.edu/~giorgi/cl.html) is a semantical platform and research program for redeveloping logic as a formal theory of computability, as opposed to the formal theory of truth which it has more…
Conflict-avoiding codes (CACs) have been used in multiple-access collision channel without feedback. The size of a CAC is the number of potential users that can be supported in the system. A code with maximum size is called optimal. The use…
We introduce the sequence-set betting game, a generalization of An. A. Muchnik's non-monotonic betting game. Instead of successively partitioning the infinite binary strings by their value of a bit at a chosen position, as in the…
Form a random k-SAT formula on n variables by selecting uniformly and independently m=rn clauses out of all 2^k (n choose k) possible k-clauses. The Satisfiability Threshold Conjecture asserts that for each k there exists a constant r_k…
We consider a generalization of the classical 100 Prisoner problem and its variant, involving empty boxes, whereby winning probabilities for a team depend on the number of attempts, as well as on the number of winners. We call this the…