Related papers: Two-batch liar games on a general bounded channel
We develop a systematic approach, based on convex programming and real analysis, for obtaining upper bounds on the capacity of the binary deletion channel and, more generally, channels with i.i.d. insertions and deletions. Other than the…
In this work, we study two models of arbitrarily varying channels, when causal side information is available at the encoder in a causal manner. First, we study the arbitrarily varying channel (AVC) with input and state constraints, when the…
In this work, we consider "decision" variants of a monogamy-of-entanglement game by Tomamichel, Fehr, Kaniewski, and Wehner [New Journal of Physics '13]. In its original "search" variant, Alice prepares a (possibly entangled) state on…
In this work we consider a communication problem in which a sender, Alice, wishes to communicate with a receiver, Bob, over a channel controlled by an adversarial jammer, James, who is {\em myopic}. Roughly speaking, for blocklength $n$,…
A transmitter Alice may wish to reliably transmit a message to a receiver Bob over a binary symmetric channel (BSC), while simultaneously ensuring that her transmission is deniable from an eavesdropper Willie. That is, if Willie listening…
In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…
We study Maker/Breaker games on the edges of the complete graph, as introduced by Chvatal and Erdos. We show that in the (m:b) clique game played on K_{N}, the complete graph on N vertices, Maker can achieve a K_{q} for q = (m/(log_{2}(b +…
We investigate a game played between two players, Maker and Breaker, on a countably infinite complete graph where the vertices are the rational numbers. The players alternately claim unclaimed edges. It is Maker's goal to have after…
Very large language models (LLMs) such as GPT-4 have shown the ability to handle complex tasks by generating and self-refining step-by-step rationales. Smaller language models (SLMs), typically with < 13B parameters, have been improved by…
Multiple players are each given one independent sample, about which they can only provide limited information to a central referee. Each player is allowed to describe its observed sample to the referee using a channel from a family of…
Online Ramsey game is played between Builder and Painter on an infinite board $K_{\mathbb N}$. In every round Builder selects an edge, then Painter colors it red or blue. Both know target graphs $H_1$ and $H_2$. Builder aims to create…
We consider a Bayesian persuasion problem where the persuader and the decision maker communicate through an imperfect channel that has a fixed and limited number of messages and is subject to exogenous noise. We provide an upper bound on…
Given $n$ real numbers $0\leq x_1,...,x_n<1$ and a permutation~$\sigma$ of $\{1,...,n\}$, we can always find $\xbar_1,...,\xbar_n\in\{0,1\}$ so that the partial sums $\xbar_1+... +\xbar_k$ and $\xbar_{\sigma 1}+... +\xbar_{\sigma k}$ differ…
We study message identification over a q-ary uniform permutation channel, where the transmitted vector is permuted by a permutation chosen uniformly at random. For discrete memoryless channels(DMCs), the number of identifiable messages…
We examine a two-person game we call Will-Testing in which the strategy space for both players is a real number. It has no equilibrium. When an infinitely large set of players plays this in all possible pairings, there is an equilibrium for…
Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude as some vector in Hilbert space are given. The games are macroscopic, no microscopic quantum agent is supposed. The reason for…
Reliant on too many experiments to learn good actions, current Reinforcement Learning (RL) algorithms have limited applicability in real-world settings, which can be too expensive to allow exploration. We propose an algorithm for batch RL,…
Concurrent stochastic games are an important formalism for the rational verification of probabilistic multi-agent systems, which involves verifying whether a temporal logic property is satisfied in some or all game-theoretic equilibria of…
Von Neumann's Min-Max Theorem guarantees that each player of a zero-sum matrix game has an optimal mixed strategy. This paper gives an elementary proof that each player has a near-optimal mixed strategy that chooses uniformly at random from…
Let $V$ be a multiset of $n$ points in $\mathbb{R}^d$, which we call voters, and let $k\geq 1$ and $\ell\geq 1$ be two given constants. We consider the following game, where two players $\mathcal{P}$ and $\mathcal{Q}$ compete over the…