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In this note we discuss a theory of combinatorial games that involve transmitting the moves through a noisy channel that can introduce errors during the transmission. Players are aware of this interference and incorporate this variable into…

Combinatorics · Mathematics 2020-12-15 Nicolas Capitelli , Melina Privitelli

We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…

Formal Languages and Automata Theory · Computer Science 2021-05-04 Pierre Marcus , Ilkka Törmä

In the planar one-round discrete Voronoi game, two players $\mathcal{P}$ and $\mathcal{Q}$ compete over a set $V$ of $n$ voters represented by points in $\mathbb{R}^2$. First, $\mathcal{P}$ places a set $P$ of $k$ points, then $\mathcal{Q}$…

Computational Geometry · Computer Science 2026-02-19 Mark de Berg , Geert van Wordragen

In the distributional Twenty Questions game, Bob chooses a number $x$ from $1$ to $n$ according to a distribution $\mu$, and Alice (who knows $\mu$) attempts to identify $x$ using Yes/No questions, which Bob answers truthfully. Her goal is…

Discrete Mathematics · Computer Science 2024-03-20 Yuval Filmus , Idan Mehalel

Consider the following one-player game. Take a well-formed sequence of opening and closing brackets. As a move, the player can pair any opening bracket with any closing bracket to its right, erasing them. The goal is to re-pair (erase) the…

Formal Languages and Automata Theory · Computer Science 2019-04-18 Dmitry Chistikov , Mikhail Vyalyi

The locker puzzle is a game played by multiple players against a referee. It has been previously shown that the best strategy that exists cannot succeed with probability greater than 1-ln2 \approx 0.31, no matter how many players are…

Quantum Physics · Physics 2012-02-22 David Avis , Anne Broadbent

A game in which one player makes unitary transformations of a simple system, and another seeks to confound the resulting state by a randomly chosen action is analyzed carefully. It is shown that the second player can reduce any system to a…

Quantum Physics · Physics 2007-05-23 Paul B. Kantor

We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity…

Logic in Computer Science · Computer Science 2014-01-15 Krishnendu Chatterjee , Laurent Doyen , Sumit Nain , Moshe Y. Vardi

In a recent paper, Junge and Palazuelos presented two two-player games exhibiting interesting properties. In their first game, entangled players can perform notably better than classical players. The quantitative gap between the two cases…

Quantum Physics · Physics 2011-08-05 Oded Regev

A Bayesian player acting in an infinite multi-player game learns to predict the other players' strategies if his prior assigns positive probability to their play (or contains a grain of truth). Kalai and Lehrer's classic grain of truth…

Computer Science and Game Theory · Computer Science 2025-08-25 Cole Wyeth , Marcus Hutter , Jan Leike , Jessica Taylor

We show that the winning positions of a certain type of two-player game form interesting patterns which often defy analysis, yet can be computed by a cellular automaton. The game, known as {\em Blocking Wythoff Nim}, consists of moving a…

Combinatorics · Mathematics 2015-06-05 Matthew Cook , Urban Larsson , Turlough Neary

We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…

Quantum Physics · Physics 2009-09-03 Gus Gutoski

Alice holds an random variable $X$, and Bob is trying to guess its value by asking questions of the form "is $X=x$?". Alice answers truthfully and the game terminates once Bob guesses correctly. Before the game begins, Bob is allowed to…

Information Theory · Computer Science 2018-06-15 Amir Burin , Ofer Shayevitz

In a one-off Minority game, when a group of players agree to collaborate they gain an advantage over the remaining players. We consider the advantage obtained in a quantum Minority game by a coalition sharing an initially entangled state…

Quantum Physics · Physics 2009-11-13 Adrian P. Flitney , Andrew D. Greentree

We prove that any perfect quantum strategy for the two-prover game encoding a constraint satisfaction problem (CSP) can be simulated via a perfect classical strategy with an extra classical communication channel, whose size depends only on…

Quantum Physics · Physics 2025-04-01 Demian Banakh , Lorenzo Ciardo , Marcin Kozik , Jan Tułowiecki

We investigate certain word-construction games with variable turn orders. In these games, Alice and Bob take turns on choosing consecutive letters of a word of fixed length, with Alice winning if the result lies in a predetermined target…

Formal Languages and Automata Theory · Computer Science 2020-04-29 Pierre Marcus , Ilkka Törmä

Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…

Combinatorics · Mathematics 2009-11-20 Michael Belfrage , Torsten Mütze , Reto Spöhel

We consider the problem of communicating over a channel that randomly "tears" the message block into small pieces of different sizes and shuffles them. For the binary torn-paper channel with block length $n$ and pieces of length ${\rm…

Information Theory · Computer Science 2020-05-27 Ilan Shomorony , Alireza Vahid

We present a new approach to construction of protocols which are proof against communication errors. The construction is based on a generalization of the well known Ulam's game. We show equivalence between winning strategies in this game…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-07-13 Marcin Peczarski

A sequence S is nonrepetitive if no two adjacent blocks of S are the same. In 1906 Thue proved that there exist arbitrarily long nonrepetitive sequences over 3 symbols. We consider the online variant of this result in which a nonrepetitive…

Combinatorics · Mathematics 2012-05-01 Jarosław Grytczuk , Piotr Szafruga , Michał Zmarz
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