English

A Cellular Automaton for Blocking Queen Games

Combinatorics 2015-06-05 v1 Dynamical Systems

Abstract

We show that the winning positions of a certain type of two-player game form interesting patterns which often defy analysis, yet can be computed by a cellular automaton. The game, known as {\em Blocking Wythoff Nim}, consists of moving a queen as in chess, but always towards (0,0), and it may not be moved to any of k1k-1 temporarily "blocked" positions specified on the previous turn by the other player. The game ends when a player wins by blocking all possible moves of the other player. The value of kk is a parameter that defines the game, and the pattern of winning positions can be very sensitive to kk. As kk becomes large, parts of the pattern of winning positions converge to recurring chaotic patterns that are independent of kk. The patterns for large kk display an unprecedented amount of self-organization at many scales, and here we attempt to describe the self-organized structure that appears.

Keywords

Cite

@article{arxiv.1506.01431,
  title  = {A Cellular Automaton for Blocking Queen Games},
  author = {Matthew Cook and Urban Larsson and Turlough Neary},
  journal= {arXiv preprint arXiv:1506.01431},
  year   = {2015}
}

Comments

14 pages, 12 figures, 21st IFIP WG 1.5 International Workshop, AUTOMATA 2015, Turku, Finland, June 8-10, 2015

R2 v1 2026-06-22T09:46:58.847Z