Related papers: Candy-passing Games on General Graphs, I
A bond in a graph is a minimal nonempty edge-cut. A connected graph $G$ is dual Hamiltonian if the vertex set can be partitioned into two subsets $X$ and $Y$ such that the subgraphs induced by $X$ and $Y$ are both trees. There is much…
We study pure Nash equilibria in games on graphs with an imperfect monitoring based on a public signal. In such games, deviations and players responsible for those deviations can be hard to detect and track. We propose a generic epistemic…
In the graph sharing game, two players share a connected graph $G$ with non-negative weights assigned to the vertices, claiming and collecting the vertices of $G$ one by one, while keeping the set of all claimed vertices connected through…
Let $k \ge 3$ be a fixed integer. We exactly determine the asymptotic distribution of $\ln Z_k(G(n,m))$, where $Z_k(G(n,m))$ is the number of $k$-colourings of the random graph $G(n,m)$. A crucial observation to this aim is that the…
Graph states are widely used in quantum information theory, including entanglement theory, quantum error correction, and one-way quantum computing. Graph states have a nice structure related to a certain graph, which is given by either a…
Signal processing on graphs has received a lot of attention in the recent years. A lot of techniques have arised, inspired by classical signal processing ones, to allow studying signals on any kind of graph. A common aspect of these…
This paper investigates a special variant of a pursuit-evasion game called lions and contamination. In a graph where all vertices are initially contaminated, a set of lions traverses the graph, clearing the contamination from every vertex…
In this paper, we introduce a notion of generalized potential games that is inspired by a newly developed theory on generalized gradient flows. More precisely, a game is called generalized potential if the simultaneous gradient of the loss…
This paper intends to solve the Transversal achievement on an n times n grid problem proposed by Dr. Martin Erickson. We approach the problem using mathematical induction and case analysis and prove the hypothesis that for all n greater…
We investigate infinite games on finite graphs where the information flow is perturbed by nondeterministic signalling delays. It is known that such perturbations make synthesis problems virtually unsolvable, in the general case. On the…
We study quantum walks on general graphs from the point of view of scattering theory. For a general finite graph we choose two vertices and attach one half line to each. We are interested in walks that proceed from one half line, through…
In the $(s,d)$-spy game over a graph, introduced by Cohen et al. in 2016, one spy and $k$ guards occupy vertices of a graph and, at each turn, each guard may move along one edge and the spy may move along at most $s$ edges. The guards win…
Capacitated network bargaining games are popular combinatorial games that involve the structure of matchings in graphs. We show that it is always possible to stabilize unit-weight instances of this problem (that is, ensure that they admit a…
Graph burning is a round-based game or process that discretely models the spread of influence throughout a network. We introduce a generalization of graph burning which applies to hypergraphs, as well as a variant called ''lazy'' hypergraph…
We establish new couplings among several random graph and multigraph models related to the random regular graph $G(n,d)$, including the configuration model and unions of random perfect matchings. As a main result, we verify the…
Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…
The game of Nim as played on graphs was introduced in Nim on Graphs I and extended in Nim on Graphs II by Masahiko Fukuyama. His papers detail the calculation of Grundy numbers for graphs under specific circumstances. We extend these…
Total variant of well known graph coloring game is considered. We determine exact values of total game chromatic number for some classes of graphs and show show the strategie for first player to win the game. We also show relation between…
We study how the structure of the interaction graph of a game affects the existence of pure Nash equilibria. In particular, for a fixed interaction graph, we are interested in whether there are pure Nash equilibria arising when random…
We consider a search and rescue game introduced recently by the first author. An immobile target or targets (for example, injured hikers) are hidden on a graph. The terrain is assumed to dangerous, so that when any given vertex of the graph…