Related papers: Candy-passing Games on General Graphs, I
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…
The parallel chip-firing game is a periodic automaton on graphs in which vertices "fire" chips to their neighbors. In 1989, Bitar conjectured that the period of a parallel chip-firing game with n vertices is at most n. Though this…
In this paper, we introduce a generalized concept of vertex transitivity in graphs called generalized vertex transitivity. We put forward a new invariant called transitivity number of a graph. The value of this invariant in different…
We start up the study of the stability of general graph pairs. This notion is a generalization of the concept of the stability of graphs. We say that a pair of graphs $(\Gamma,\Sigma)$ is stable if $Aut(\Gamma\times\Sigma) \cong…
Candy Nim is a variant of Nim in which both players aim to take the last candy in a game of Nim, with the added simultaneous secondary goal of taking as many candies as possible. We give bounds on the number of candies the first and second…
The generalised random graph contains $n$ vertices with positive i.i.d. weights. The probability of adding an edge between two vertices is increasing in their weights. We require the weight distribution to have finite second moments and…
We investigate two types of query games played on a graph, pair queries and edge queries. We concentrate on investigating the two associated graph parameters for binomial random graphs, and showing that determining any of the two parameters…
We investigate the dynamics of an initially disentangled Gaussian state on a general finite symmetric graph. As concrete examples we obtain properties of this dynamics on mean field graphs of arbitrary sizes. In the same way that chains can…
We offer a solution to a long-standing problem in the physics of networks, the creation of a plausible, solvable model of a network that displays clustering or transitivity -- the propensity for two neighbors of a network node also to be…
We consider a stationary Mean Field Games system defined on a network. In this framework, the transition conditions at the vertices play a crucial role: the ones here considered are based on the optimal control interpretation of the…
We study the following combinatorial game played by two players, Alice and Bob, which generalizes the Pizza game considered by Brown, Winkler and others. Given a connected graph G with nonnegative weights assigned to its vertices, the…
In this paper we study queen's graphs, which encode the moves by a queen on an $n\times m$ chess board, through the lens of chip-firing games. We prove that their gonality is equal to $nm$ minus the independence number of the graph, and…
A class of graphs is bridge-addable if given a graph $G$ in the class, any graph obtained by adding an edge between two connected components of $G$ is also in the class. The authors recently proved a conjecture of McDiarmid, Steger, and…
There has been much recent interest in random graphs sampled uniformly from the n-vertex graphs in a suitable structured class, such as the class of all planar graphs. Here we consider a general 'bridge-addable' class of graphs - if a graph…
Burning and cooling are diffusion processes on graphs in which burned (or cooled) vertices spread to their neighbors with a new source picked at discrete time steps. In burning, the one tries to burn the graph as fast as possible, while in…
We study the problem of secure message multicasting over graphs in the presence of a passive (node) adversary who tries to eavesdrop in the network. We show that use of feedback, facilitated through the existence of cycles or undirected…
The main message in this paper is that there are surprisingly many different Brownian bridges, some of them - familiar, some of them - less familiar. Many of these Brownian bridges are very close to Brownian motions. Somewhat loosely…
In the Localization game played on graphs, a set of cops uses distance probes to identify the location of an invisible robber. We present an extension of the game and its main parameter, the localization number, to directed graphs. We…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…
This paper provides a friendly introduction to chip-firing games and graph gonality. We use graphs coming from the five Platonic solids to illustrate different tools and techniques for studying these games, including independent sets,…