Related papers: Candy-passing Games on General Graphs, I
We show that quantum graph parameters for finite, simple, undirected graphs encode winning strategies for all possible synchronous non-local games. Given a synchronous game $\mathcal{G}=(I,O,\lambda)$ with $|I|=n$ and $|O|=k$, we…
This thesis deals with applications of experimental mathematics to a number of problems. The first problem is related to random graph statistics. We consider a certain class of Galton-Watson random trees and look at the total height…
We study a two-person game played on graphs based on the widely studied chip-firing game. Players Max and Min alternately place chips on the vertices of a graph. When a vertex accumulates as many chips as its degree, it fires, sending one…
Frei et al. [6] showed that the problem to decide whether a graph is stable with respect to some graph parameter under adding or removing either edges or vertices is $\Theta_2^{\text{P}}$-complete. They studied the common graph parameters…
The classical result of Erdos and Renyi shows that the random graph G(n,p) experiences sharp phase transition around p=1/n - for any \epsilon>0 and p=(1-\epsilon)/n, all connected components of G(n,p) are typically of size O(log n), while…
Given a family of graphs $\mathcal{F}$, we consider the $\mathcal{F}$-saturation game. In this game two players alternate adding edges to an initially empty graph on $n$ vertices, with the only constraint being that neither player can add…
Fay, Hurlbert and Tennant recently introduced a one-player game on a finite connected graph $G$, which they called cup stacking. Stacks of cups are placed at the vertices of $G$, and are transferred between vertices via stacking moves,…
We consider the number of common edges in two independent random spanning trees of a graph $G$. For complete graphs $K_n$, we give a new proof of the fact, originally obtained by Moon, that the distribution converges to a Poisson…
We discuss phenomena of stabilization for direct images of line bundles over projective curves mapping onto the projective line, for maps of sufficiently big degree.
In evolutionary game theory, repeated two-player games are used to study strategy evolution in a population under natural selection. As the evolution greatly depends on the interaction structure, there has been growing interests in studying…
We study the evolution of graphs densifying by adding edges: Two vertices are chosen randomly, and an edge is (i) established if each vertex belongs to a tree; (ii) established with probability $p$ if only one vertex belongs to a tree;…
This work deals with quantum transport in open quantum graphs. We consider the case of complete graphs on $n$ vertices with an edge removed and attached to two leads, to represent the entrance and exit channels, from where we calculate the…
We prove that every class of graphs $\mathscr C$ that is monadically stable and has bounded twin-width can be transduced from some class with bounded sparse twin-width. This generalizes analogous results for classes of bounded linear…
Cournot dynamical game is studied on a graph. The stability of the system is studied. Prisoner's dilemma game is used to model natural gas transmission.
Let $G$ be a graph on $n$ vertices and $C'=v_0v_1\cdots v_{p-1}v_0$ a vertex sequence of $G$ with $p\geq 3$ ($v_i\neq v_j$ for all $i,j=0,1,\ldots,p-1$, $i\neq j$). If for any successive vertices $v_i$, $v_{i+1}$ on $C'$, either…
Percolation is perhaps the simplest example of a process exhibiting a phase transition and one of the most studied phenomena in statistical physics. The percolation transition is continuous if sites/bonds are occupied independently with the…
Markov chains are an important example for a course on stochastic processes because simple board games can be used to illustrate the fundamental concepts. For example, a looping board game (like Monopoly) consists of all recurrent states,…
Quantum walks on undirected graphs have been studied using symmetric matrices, such as the adjacency or Laplacian matrix, and many results about perfect state transfer are known. We extend some of those results to oriented graphs. We also…
We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…
We study a variant of the chip-firing game called \emph{diffusion}. In diffusion on a graph, each vertex of the graph is initially labelled with an integer interpreted as the number of chips at that vertex, and at each subsequent step, each…