Related papers: Candy-passing Games on General Graphs, I
There has been much recent interest in random graphs sampled uniformly from the n-vertex graphs in a suitable minor-closed class, such as the class of all planar graphs. Here we use combinatorial and probabilistic methods to investigate a…
The computation of the winning set for parity objectives and for Streett objectives in graphs as well as in game graphs are central problems in computer-aided verification, with application to the verification of closed systems with strong…
We study the inertia of distance matrices of weighted graphs. Our novel congruence-based proof of the inertia of weighted trees extends to a proof for the inertia of weighted unicyclic graphs whose cycle is a triangle. Partial results are…
Evolutionary games on graphs play an important role in the study of evolution of cooperation in applied biology. Using rigorous mathematical concepts from a dynamical systems and graph theoretical point of view, we formalize the notions of…
On the blockchain, NFT games have risen in popularity, spawning new types of digital assets. We present a simplified version of well-known NFT games, followed by a discussion of issues influencing the structure and stability of generic…
Inspired by convolutional neural networks on 1D and 2D data, graph convolutional neural networks (GCNNs) have been developed for various learning tasks on graph data, and have shown superior performance on real-world datasets. Despite their…
Given a random 3-uniform hypergraph $H=H(n,p)$ on $n$ vertices where each triple independently appears with probability $p$, consider the following graph process. We start with the star $G_0$ on the same vertex set, containing all the edges…
Consider simple random walk $(X_n)_{n\geq0}$ on a transitive graph with spectral radius $\rho$. Let $u_n=\mathbb{P}[X_n=X_0]$ be the $n$-step return probability and $f_n$ be the first return probability at time $n$. It is a folklore…
In a recent paper Velleman and Warrington analyzed the expected values of some of the parameters in a memory game, namely, the length of the game, the waiting time for the first match, and the number of lucky moves. In this paper we…
We propose a new mean-field game model with two states to study synchronization phenomena, and we provide a comprehensive characterization of stationary and dynamic equilibria along with their stability properties. The game undergoes a…
The theory of Mean Field Game of Controls considers a class of mean field games where the interaction is through the joint distribution of the state and control. It is well known that, for standard mean field games, certain monotonicity…
The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…
Motivated by gene set enrichment analysis, we investigate the problem of combined hypothesis testing on a graph. We introduce a general framework to effectively use the structural information of the underlying graph when testing…
We study "positive" graphs that have a nonnegative homomorphism number into every edge-weighted graph (where the edgeweights may be negative). We conjecture that all positive graphs can be obtained by taking two copies of an arbitrary…
We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…
Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an…
We consider the model of random interlacements on transient graphs, which was first introduced by Sznitman [Ann. of Math. (2) (2010) 171 2039-2087] for the special case of ${\mathbb{Z}}^d$ (with $d\geq3$). In Sznitman [Ann. of Math. (2)…
The twentieth century has seen the rise of a new type of video games targeted at a mass audience of "casual" gamers. Many of these games require the player to swap items in order to form matches of three and are collectively known as…
We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…
Settling a first case of a conjecture of M. Kahle on the homology of the clique complex of the random graph $G=G_{n,p}$, we show, roughly speaking, that (with high probability) the triangles of $G$ span its cycle space whenever each of its…