Related papers: Candy-passing Games on General Graphs, I
Message passing neural networks (MPNN) have seen a steep rise in popularity since their introduction as generalizations of convolutional neural networks to graph-structured data, and are now considered state-of-the-art tools for solving a…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
Coordination games have been of interest to game theorists, economists, and ecologists for many years to study such problems as the emergence of local conventions and the evolution of cooperative behavior. Approaches for understanding the…
We address a question posed by Fessler-Jensen-Kelsey-Owen regarding graphs whose second gonality is greater than the first by exactly 1. We answer the question affirmatively under a stronger condition, thereby characterising the entire…
Based on a non-rigorous formalism called the "cavity method", physicists have put forward intriguing predictions on phase transitions in discrete structures. One of the most remarkable ones is that in problems such as random $k$-SAT or…
We study potential games on unimodular random graphs of bounded degree, where players interact through the underlying network. Using the unimodular measure, we define a well-posed global potential that captures both finite- and…
This paper studies stochastic games on large graphs and their graphon limits. We propose a new formulation of graphon games based on a single typical player's label-state distribution. In contrast, other recently proposed models of graphon…
We establish a strong, geometric lower bound on the (sequential) topological complexity of the unordered configuration spaces of a general graph. As an application, we show that, for most graphs, the topological complexity eventually…
We consider a game in which players are the vertices of a directed graph. Initially, Nature chooses one player according to some fixed distribution and gives her a buck, which represents the request to perform a chore. After completing the…
Here we introduce a new game on graphs, called cup stacking, following a line of what can be considered as $0$-, $1$-, or $2$-person games such as chip firing, percolation, graph burning, zero forcing, cops and robbers, graph pebbling, and…
This paper addresses the problem of matching $N$ weighted graphs referring to an identical object or category. More specifically, matching the common node correspondences among graphs. This multi-graph matching problem involves two…
The numbers game is a one-player game played on a finite simple graph with certain ``amplitudes'' assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
We investigate the hitting times of random walks on graphs, where a hitting time is defined as the number of steps required for a random walker to move from one node to another. While much of the existing literature focuses on calculating…
Suppose that pebbles are distributed on the vertices of a graph G. A pebbling step along an edge uv removes two pebbles from u and places one pebble on v. We introduce two new graph parameters: stack(G): the least integer t such that every…
In this paper we obtain the stability theorem for the independence number of $G(n, r, 1)$ graphs. This result was previously stated in the paper of M. Pyaderkin but the proof there was incorrect. We introduce the correct proof of the key…
We study the generalization of the game Lights Out in which the standard square grid board is replaced by a graph. We examine the probability that, when a graph is chosen uniformly at random from the set of graphs with $n$ vertices and $e$…
Let the class A of graphs be bridge-addable; that is, whenever a graph G in A has vertices u and v in different components then the graph G+uv is in A. For a random graph sampled uniformly from the graphs in A on vertex set {1,..,n}, there…
We present parity conditions under which a toy rail network is one-way, i.e., whether a direction can be assigned across the network so that all train journeys are completely consistent with it or completely consistent with its opposite. We…
There has been growing interest in studies of general random intersection graphs. In this paper, we consider a general random intersection graph $\mathbb{G}(n,\overrightarrow{a}, \overrightarrow{K_n},P_n)$ defined on a set $\mathcal{V}_n$…
In an earlier paper the first two authors have shown that self-complementary graphs can always be oriented in such a way that the union of the oriented version and its isomorphically oriented complement gives a transitive tournament. We…