English

Learning Mean-Field Games

Optimization and Control 2021-10-12 v4

Abstract

This paper presents a general mean-field game (GMFG) framework for simultaneous learning and decision-making in stochastic games with a large population. It first establishes the existence of a unique Nash Equilibrium to this GMFG, and explains that naively combining Q-learning with the fixed-point approach in classical MFGs yields unstable algorithms. It then proposes a Q-learning algorithm with Boltzmann policy (GMF-Q), with analysis of convergence property and computational complexity. The experiments on repeated Ad auction problems demonstrate that this GMF-Q algorithm is efficient and robust in terms of convergence and learning accuracy. Moreover, its performance is superior in convergence, stability, and learning ability, when compared with existing algorithms for multi-agent reinforcement learning.

Keywords

Cite

@article{arxiv.1901.09585,
  title  = {Learning Mean-Field Games},
  author = {Xin Guo and Anran Hu and Renyuan Xu and Junzi Zhang},
  journal= {arXiv preprint arXiv:1901.09585},
  year   = {2021}
}

Comments

Published in NeurIPS 2019

R2 v1 2026-06-23T07:23:50.323Z