A Variational Inequality Approach to Independent Learning in Static Mean-Field Games
Abstract
Competitive games involving thousands or even millions of players are prevalent in real-world contexts, such as transportation, communications, and computer networks. However, learning in these large-scale multi-agent environments presents a grand challenge, often referred to as the "curse of many agents". In this paper, we formalize and analyze the Static Mean-Field Game (SMFG) under both full and bandit feedback, offering a generic framework for modeling large population interactions while enabling independent learning. We first establish close connections between SMFG and variational inequality (VI), showing that SMFG can be framed as a VI problem in the infinite agent limit. Building on the VI perspective, we propose independent learning and exploration algorithms that efficiently converge to approximate Nash equilibria, when dealing with a finite number of agents. Theoretically, we provide explicit finite sample complexity guarantees for independent learning across various feedback models in repeated play scenarios, assuming (strongly-)monotone payoffs. Numerically, we validate our results through both simulations and real-world applications in city traffic and network access management.
Keywords
Cite
@article{arxiv.2502.00915,
title = {A Variational Inequality Approach to Independent Learning in Static Mean-Field Games},
author = {Batuhan Yardim and Semih Cayci and Niao He},
journal= {arXiv preprint arXiv:2502.00915},
year = {2025}
}
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53 pages