English

A General Framework for Learning Mean-Field Games

Machine Learning 2023-01-05 v3 Optimization and Control Machine Learning

Abstract

This paper presents a general mean-field game (GMFG) framework for simultaneous learning and decision-making in stochastic games with a large population. It first establishes the existence of a unique Nash Equilibrium to this GMFG, and demonstrates that naively combining reinforcement learning with the fixed-point approach in classical MFGs yields unstable algorithms. It then proposes value-based and policy-based reinforcement learning algorithms (GMF-V and GMF-P, respectively) with smoothed policies, with analysis of their convergence properties and computational complexities. Experiments on an equilibrium product pricing problem demonstrate that GMF-V-Q and GMF-P-TRPO, two specific instantiations of GMF-V and GMF-P, respectively, with Q-learning and TRPO, are both efficient and robust in the GMFG setting. Moreover, their performance is superior in convergence speed, accuracy, and stability when compared with existing algorithms for multi-agent reinforcement learning in the NN-player setting.

Keywords

Cite

@article{arxiv.2003.06069,
  title  = {A General Framework for Learning Mean-Field Games},
  author = {Xin Guo and Anran Hu and Renyuan Xu and Junzi Zhang},
  journal= {arXiv preprint arXiv:2003.06069},
  year   = {2023}
}

Comments

Published in Mathematics of Operations Research

R2 v1 2026-06-23T14:13:28.785Z