English

Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games

Optimization and Control 2025-06-09 v1 Machine Learning Probability

Abstract

Multi-agent reinforcement learning, despite its popularity and empirical success, faces significant scalability challenges in large-population dynamic games. Graphon mean field games (GMFGs) offer a principled framework for approximating such games while capturing heterogeneity among players. In this paper, we propose and analyze a policy optimization framework for continuous-time, finite-horizon linear-quadratic GMFGs. Exploiting the structural properties of GMFGs, we design an efficient policy parameterization in which each player's policy is represented as an affine function of their private state, with a shared slope function and player-specific intercepts. We develop a bilevel optimization algorithm that alternates between policy gradient updates for best-response computation under a fixed population distribution, and distribution updates using the resulting policies. We prove linear convergence of the policy gradient steps to best-response policies and establish global convergence of the overall algorithm to the Nash equilibrium. The analysis relies on novel landscape characterizations over infinite-dimensional policy spaces. Numerical experiments demonstrate the convergence and robustness of the proposed algorithm under varying graphon structures, noise levels, and action frequencies.

Keywords

Cite

@article{arxiv.2506.05894,
  title  = {Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games},
  author = {Philipp Plank and Yufei Zhang},
  journal= {arXiv preprint arXiv:2506.05894},
  year   = {2025}
}
R2 v1 2026-07-01T03:03:15.307Z