English

Approximately Solving Continuous-Time Mean Field Games with Finite State Spaces

Computer Science and Game Theory 2026-02-27 v1

Abstract

Mean field games (MFGs) offer a powerful framework for modeling large-scale multi-agent systems. This paper addresses MFGs formulated in continuous time with discrete state spaces, where agents' dynamics are governed by continuous-time Markov chains -- relevant to applications like population dynamics and queueing networks. While prior research has largely focused on theoretical aspects of continuous-time discrete-state MFGs, efficient computational methods for determining equilibria remain underdeveloped. Inspired by discrete-time approaches, we approximate the classical Nash equilibria by regularization methods, enabling more computationally tractable solution algorithms. Specifically, we define regularized equilibria for continuous-time MFGs and extend the classical fixed-point iteration and fictitious play algorithm to these equilibria. We validate the effectiveness and practicality of our approach via illustrative numerical examples.

Keywords

Cite

@article{arxiv.2602.23174,
  title  = {Approximately Solving Continuous-Time Mean Field Games with Finite State Spaces},
  author = {Yannick Eich and Christian Fabian and Kai Cui and Heinz Koeppl},
  journal= {arXiv preprint arXiv:2602.23174},
  year   = {2026}
}

Comments

To be published in ACC 2026

R2 v1 2026-07-01T10:54:09.123Z