English

Learning Regularized Monotone Graphon Mean-Field Games

Computer Science and Game Theory 2023-10-13 v1 Systems and Control Systems and Control Machine Learning

Abstract

This paper studies two fundamental problems in regularized Graphon Mean-Field Games (GMFGs). First, we establish the existence of a Nash Equilibrium (NE) of any λ\lambda-regularized GMFG (for λ0\lambda\geq 0). This result relies on weaker conditions than those in previous works for analyzing both unregularized GMFGs (λ=0\lambda=0) and λ\lambda-regularized MFGs, which are special cases of GMFGs. Second, we propose provably efficient algorithms to learn the NE in weakly monotone GMFGs, motivated by Lasry and Lions [2007]. Previous literature either only analyzed continuous-time algorithms or required extra conditions to analyze discrete-time algorithms. In contrast, we design a discrete-time algorithm and derive its convergence rate solely under weakly monotone conditions. Furthermore, we develop and analyze the action-value function estimation procedure during the online learning process, which is absent from algorithms for monotone GMFGs. This serves as a sub-module in our optimization algorithm. The efficiency of the designed algorithm is corroborated by empirical evaluations.

Keywords

Cite

@article{arxiv.2310.08089,
  title  = {Learning Regularized Monotone Graphon Mean-Field Games},
  author = {Fengzhuo Zhang and Vincent Y. F. Tan and Zhaoran Wang and Zhuoran Yang},
  journal= {arXiv preprint arXiv:2310.08089},
  year   = {2023}
}
R2 v1 2026-06-28T12:48:17.941Z